void Awake()
    {
        isOpponent         = (name.Contains("PositionB"));
        anim               = GetComponentInChildren <Animator>();
        faceAnimController = GetComponentInChildren <PlayFaceAnimations>();
        playerAnimator     = GetComponentInChildren <Character_Animations>();

        chooseOptionsScript = FindObjectOfType <ChooseOptionsManagerScript>();
        gameSceneScript     = FindObjectOfType <GameSceneScript>();
    }
Example #2
0
 public void ChangeCurrentActiveCharacter()
 {
     charPlaceFaceAnim [curCharInt].gameObject.SetActive(false);
     if (curCharInt < charPlaceFaceAnim.Length - 1)
     {
         curCharInt += 1;
     }
     else
     {
         curCharInt = 0;
     }
     charPlaceFaceAnim [curCharInt].gameObject.SetActive(true);
     faceAnimations = charPlaceFaceAnim [curCharInt].GetComponent <PlayFaceAnimations>();
 }
Example #3
0
 // Use this for initialization
 void Start( )
 {
     m_FaceAnimations = gameObject.GetComponent <PlayFaceAnimations>();
 }
 // Use this for initialization
 void Start()
 {
     pfScript = GetComponent <PlayFaceAnimations>();
     StartCoroutine(CycleAnims());
 }
Example #5
0
 void Start()
 {
     charPlaceFaceAnim [0].gameObject.SetActive(true);
     faceAnimations = charPlaceFaceAnim [0].GetComponent <PlayFaceAnimations>();
 }