public static void MakePlayFabSharedSettings() { PlayFabSharedSettings asset = ScriptableObject.CreateInstance <PlayFabSharedSettings>(); AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded AssetDatabase.SaveAssets(); }
public static void MakePlayFabSharedSettings() { PlayFabSharedSettings asset = ScriptableObject.CreateInstance <PlayFabSharedSettings>(); AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); AssetDatabase.SaveAssets(); EditorUtility.FocusProjectWindow(); Selection.activeObject = asset; }