Наследование: UnityEngine.ScriptableObject
Пример #1
0
        public static void MakePlayFabSharedSettings()
        {
            PlayFabSharedSettings asset = ScriptableObject.CreateInstance <PlayFabSharedSettings>();

            AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded
            AssetDatabase.SaveAssets();
        }
Пример #2
0
    public static void MakePlayFabSharedSettings()
    {
        PlayFabSharedSettings asset = ScriptableObject.CreateInstance <PlayFabSharedSettings>();

        AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset");
        AssetDatabase.SaveAssets();

        EditorUtility.FocusProjectWindow();

        Selection.activeObject = asset;
    }