public void StartTest3() { PlayControl target = new PlayControl(); count = 0; target.Stop(); target.Start(() => TestAction()); Thread.Sleep(200); Assert.AreEqual(PlayControl.States.Playing, target.State); target.Stop(); }
public void StopTest() { PlayControl target = new PlayControl(); count = 0; target.Start(() => TestAction()); Thread.Sleep(200); target.Stop(); //allow some time for the thread to change state Thread.Sleep(200); Assert.IsTrue(count > 0); Assert.AreEqual(PlayControl.States.Stopped, target.State); CheckCountNotIncreasing(); }
public void PlayTest() { #if DEBUG PlayControl target = new PlayControl(); count = 0; target.Start(() => TestAction()); Thread.Sleep(200); target.Pause(); //allow some time for the thread to change state Thread.Sleep(200); int countCheck = count; target.Play(); //allow some time for the thread to change state Thread.Sleep(300); Assert.AreEqual(PlayControl.States.Playing, target.State); //check that count is increasing Assert.IsTrue(count > countCheck); target.Stop(); #endif }