public void EndTurn(int num) { if (!SelectTile(num)) { throw new Exception("Wrong selected Tile"); } ourPlay.SetNewTable(analyzeTable); ourPlay.crossTurn = !ourPlay.crossTurn; ourPlay.NextTurn(); }
public void EndTurn(int num) { if (!SelectTile(num)) { throw new Exception("Wrong selected Tile"); } ourPlay.SetNewTable(analyzeTable); ourPlay.crossTurn = !ourPlay.crossTurn; ourPlay.NextTurn(); }