// Update is called once per frame void Update() { if (_justFellTimer > 0) { _justFellTimer -= Time.deltaTime; if (_justFellTimer <= 0) { fallText.color = Color.white; } } MotorState = motorToWatch.motorState; collidingAgainst.text = string.Format("Colliding Against: {0}", motorToWatch.collidingAgainst); if (ladderZone != null) { ladderZone.text = string.Format("Ladder Zone: {0}", motorToWatch.ladderZone); } if (restrictedArea != null) { restrictedArea.text = string.Format("restricted: {0} OWP: {1} Solid? {2}", motorToWatch.IsRestricted(), motorToWatch.enableOneWayPlatforms, motorToWatch.oneWayPlatformsAreWalls); } }