public void DoAction(PlatformerMotor2D motor, TriggerAction action, bool exitFreeMode) { switch (action) { case TriggerAction.EnableRestrictedAreaIfFreemode: if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.EnableRestrictedArea(); } break; case TriggerAction.EnableRestrictedArea: motor.EnableRestrictedArea(); break; case TriggerAction.DisableRestrictedAreaIfFreemode: if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.DisableRestrictedArea(); } break; case TriggerAction.DisableRestrictedArea: motor.DisableRestrictedArea(); break; } if (exitFreeMode) { if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.FreedomStateExit(); } } }
public void DoAction(PlatformerMotor2D motor, TriggerAction action, bool exitFreeMode) { switch(action) { case TriggerAction.EnableRestrictedAreaIfFreemode: if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.EnableRestrictedArea(); } break; case TriggerAction.EnableRestrictedArea: motor.EnableRestrictedArea(); break; case TriggerAction.DisableRestrictedAreaIfFreemode: if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.DisableRestrictedArea(); } break; case TriggerAction.DisableRestrictedArea: motor.DisableRestrictedArea(); break; } if (exitFreeMode) { if (motor.motorState == PlatformerMotor2D.MotorState.FreedomState) { motor.FreedomStateExit(); } } }