/////////////////////////////////////////

        public static void DrawGUI()
        {
            //E.Load();
            P.Load();
            var targetGroupList = PlatformUtils.GetSupportList();

            ScopeIsCompile.Begin();

            ScopeVertical.Begin();
            HEditorGUILayout.HeaderTitle("Platform");
            GUILayout.Space(8);
            foreach (var t in targetGroupList)
            {
                ScopeChange.Begin();

                var _b = HEditorGUILayout.ToggleBox(P.GetPlatform(t).enable, t.Icon(), t.GetName());
                if (ScopeChange.End())
                {
                    P.GetPlatform(t).enable = _b;
                    P.Save();
                    BuildAssistWindow.ChangeActiveTarget();
                }
            }
            ScopeVertical.End();

            ScopeIsCompile.End();
        }
        public static void DrawGUI()
        {
            E.Load();
            P.Load();
            var targetGroupList = PlatformUtils.GetSupportList();

            ScopeIsCompile.Begin();

            ScopeVertical.Begin();
            HEditorGUILayout.HeaderTitle("Platform");
            GUILayout.Space(8);
            foreach (var t in targetGroupList)
            {
                ScopeChange.Begin();

                var _b = HEditorGUILayout.ToggleBox(P.i.supportPlatform[(int)t], t.Icon(), t.GetName());
                if (ScopeChange.End())
                {
                    P.i.supportPlatform[(int)t] = _b;
                    P.Save();
                    //BuildAssistWindow.ChangeActiveTarget();
                    Utils.m_treeView_EditorSymbols = null;
                }
            }
            ScopeVertical.End();

            ScopeIsCompile.End();
        }
示例#3
0
        static void DrawContentPlatfom()
        {
            EditorGUI.BeginChangeCheck();

            var targetGroupList = PlatformUtils.GetSupportList();

            GUILayout.BeginVertical(EditorStyles.helpBox);
            GUILayout.Label(S._Selectplatformtouse);
            foreach (var t in targetGroupList)
            {
                EditorGUI.BeginChangeCheck();
                var _b = HEditorGUILayout.ToggleLeft(P.GetPlatform(t).enable, t.Icon(), t.GetName());
                if (EditorGUI.EndChangeCheck())
                {
                    P.GetPlatform(t).enable = _b;
                    BuildAssistWindow.ChangeActiveTarget();
                }
            }
            GUILayout.EndVertical();

            if (EditorGUI.EndChangeCheck())
            {
                s_changed = true;
            }
        }
示例#4
0
        //public void Reinit() => Init();

        public void Init()
        {
            s_window = this;

            P.Load();
            m_currentPlatform = null;

            m_supportBuildTarget = PlatformUtils.GetSupportList();

            _enableAssetBundle = EditorHelper.HasMenuItem(Window_AssetBundle_Browser);
            _enableBuildReport = EditorHelper.HasMenuItem(Window_Show_Build_Report);


            MakeDrawBuildTarget();
            OnFocus();
        }
示例#5
0
        public static void ChangeActiveTarget()
        {
            if (!P.GetPlatform(P.i.selectBuildTargetGroup).enable)
            {
                //int cur = (int)P.i.selectBuildTargetGroup;
                var  lst    = PlatformUtils.GetSupportList();
                int  cur    = lst.IndexOf(P.i.selectBuildTargetGroup);
                bool finded = false;
                int  idx    = cur - 1;
                while (0 <= idx)
                {
                    if (P.GetPlatform(lst[idx]).enable)
                    {
                        finded = true;
                        goto find;
                    }
                    idx--;
                }
                idx = cur + 1;
                while (idx < lst.Count)
                {
                    if (P.GetPlatform(lst[idx]).enable)
                    {
                        finded = true;
                        goto find;
                    }
                    idx++;
                }
find:
                if (finded)
                {
                    P.i.selectBuildTargetGroup = lst[idx];
                }
                else
                {
                    P.i.selectBuildTargetGroup = BuildTargetGroup.Unknown;
                }
                P.Save();
            }
            s_window.MakeDrawBuildTarget();
            Repaint();
        }
示例#6
0
        static EditorToolbar()
        {
            E.Load();
            var lst = new List <BuildTargetInfo>();

            foreach (var p in PlatformUtils.GetSupportList())
            {
                lst.Add(new BuildTargetInfo(p, p.Icon()));
            }

#if UNITY_2019_3_OR_NEWER
#else
            lst.Add(new BuildTargetInfo(BuildTargetGroup.Facebook, Icon.Get("BuildSettings.Facebook")));
#endif
            s_buildTargetInfo = lst.ToArray();

            ToolbarExtender.LeftToolbarGUI.Add(OnLeftToolbarGUI);
            ToolbarExtender.RightToolbarGUI.Add(OnRightToolbarGUI);

            MakeMenuCommand();
        }
示例#7
0
        static EditorToolbar()
        {
            //E.Load();
            s_buildTargetInfo = new List <BuildTargetInfo>(64);

            foreach (var p in PlatformUtils.GetSupportList())
            {
                s_buildTargetInfo.Add(new BuildTargetInfo(p, p.Icon()));
            }

            if (!UnitySymbol.UNITY_2019_3_OR_NEWER)
            {
                s_buildTargetInfo.Add(new BuildTargetInfo(BuildTargetGroup.Facebook, EditorIcon.buildsettings_facebook_small));
            }

            ToolbarExtender.LeftToolbarGUI.Add(OnLeftToolbarGUI);
            ToolbarExtender.RightToolbarGUI.Add(OnRightToolbarGUI);


#if UNITY_2021_1_OR_NEWER
            EditorApplication.update += add;
#endif
        }
示例#8
0
        //public void Reinit() => Init();

        public void Init()
        {
            s_window = this;
            s_window.SetTitle(new GUIContent(Package.nameNicify, EditorIcon.buildsettings_psm_small));

            m_Drawer_ScenesInBuild  = new GUI_BuildScenes();
            m_Drawer_BuildPlatforms = new GUI_BuildProperty();

            P.Load();
            Utils.s_currentPlatform = null;

            m_supportBuildTarget = PlatformUtils.GetSupportList();

            //_enableAssetBundle = EditorHelper.HasMenuItem( Window_AssetBundle_Browser );
            _enableBuildReport = EditorHelper.HasMenuItem(Window_Show_Build_Report);


            MakeDrawBuildTarget();
            OnFocus();

            Utils.SelectItemUpdate();
            ChangeActiveTarget();
            m_Drawer_BuildPlatforms.SelectPlatform(Utils.s_currentPlatform, m_buildPlatformDrawer);
        }