private void Awake() { audioSource = GetComponent <AudioSource>(); player = GetComponent <PlatformPlayerController2D>(); player.OnJump += () => audioSource.PlayOneShot(jumpAudio); player.OnLand += () => audioSource.PlayOneShot(landAudio); OnFall += () => { }; }
private void Awake() { rb = GetComponent <Rigidbody2D>(); player = GetComponent <PlatformPlayerController2D>(); }