private void Awake()
    {
        audioSource = GetComponent <AudioSource>();
        player      = GetComponent <PlatformPlayerController2D>();

        player.OnJump += () => audioSource.PlayOneShot(jumpAudio);
        player.OnLand += () => audioSource.PlayOneShot(landAudio);
        OnFall        += () => { };
    }
Beispiel #2
0
 private void Awake()
 {
     rb     = GetComponent <Rigidbody2D>();
     player = GetComponent <PlatformPlayerController2D>();
 }