void Start() { playerMovement = GetComponent <PlatformMovement2D>(); playerInfo = GetComponentInParent <PlayerInfo>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity * timeToJumpApex); }
void Awake() { _movementState = GetComponent <PlatformMovement2D>(); }
// Use this for initialization void Start() { _platformMovement2D = GetComponent <PlatformMovement2D>(); }