Пример #1
0
    void Start()
    {
        playerMovement = GetComponent <PlatformMovement2D>();
        playerInfo     = GetComponentInParent <PlayerInfo>();

        gravity      = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2);
        jumpVelocity = Mathf.Abs(gravity * timeToJumpApex);
    }
Пример #2
0
 void Awake()
 {
     _movementState = GetComponent <PlatformMovement2D>();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     _platformMovement2D = GetComponent <PlatformMovement2D>();
 }