示例#1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if ((other.gameObject.tag.Equals("Plant") || other.gameObject.tag.Equals("Shooter")) &&
         other.gameObject.transform.position.x < gameObject.transform.position.x)
     {
         eating = other.gameObject.GetComponent <PlantDamageScript>();
         StopMovingStartEating();
     }
 }
示例#2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if ((other.gameObject.tag.Equals("Plant") || other.gameObject.tag.Equals("Shooter"))
         && other.gameObject.transform.position.x < gameObject.transform.position.x) {
         eating = other.gameObject.GetComponent<PlantDamageScript>();
         StopMovingStartEating();
     }
 }