void OnTriggerEnter2D(Collider2D other) { if ((other.gameObject.tag.Equals("Plant") || other.gameObject.tag.Equals("Shooter")) && other.gameObject.transform.position.x < gameObject.transform.position.x) { eating = other.gameObject.GetComponent <PlantDamageScript>(); StopMovingStartEating(); } }
void OnTriggerEnter2D(Collider2D other) { if ((other.gameObject.tag.Equals("Plant") || other.gameObject.tag.Equals("Shooter")) && other.gameObject.transform.position.x < gameObject.transform.position.x) { eating = other.gameObject.GetComponent<PlantDamageScript>(); StopMovingStartEating(); } }