void LateUpdate() { Vector3 pos = transform.position; Vector3 vel = rigidbody.velocity; float speed = Mathf.Pow(vel.x, 2) + Mathf.Pow(vel.y, 2) + Mathf.Pow(vel.z, 2); speed = Mathf.Sqrt(speed) * 3.6f; altitudeText.text = Mathf.RoundToInt(pos.y).ToString(); speedText.text = Mathf.RoundToInt(speed).ToString(); //speedText.text = Mathf.RoundToInt(vel.z).ToString(); throttleText.text = Mathf.Round(physicsController.GetThrottle() * 100) + "%"; Quaternion rot = transform.rotation; cameraTether.transform.position = pos; cameraTether.transform.rotation = rot; }
void Update() { jetSFXSource.volume = physicsController.GetThrottle() * 0.5f; }