//private Vector3 cameraOffset; void Start() { physicsController = gameObject.GetComponent<PlanePhysicsController> (); if (physicsController == null) Debug.LogError ("Missing physics controller for player aircraft " + gameObject.name); cameraTether = GameObject.FindWithTag("MainCamera"); if (cameraTether == null) Debug.LogError ("Missing camera tether object"); ourPlane = gameObject.GetComponent<Plane> (); if (cameraTether == null) Debug.LogError ("Missing Plane object instance for player aircraft " + gameObject.name); //cameraOffset = new Vector3 (0, 4, -10); }
protected new void Start() { base.Start (); physicsController = gameObject.GetComponent<PlanePhysicsController> (); if (physicsController == null) Debug.LogError ("Missing physics controller for player aircraft " + gameObject.name); jetSFXSource = gameObject.AddComponent<AudioSource> (); jetSFXSource.clip = jetSFX; jetSFXSource.loop = true; jetSFXSource.minDistance = 3; jetSFXSource.Play (); jetSFXSource.rolloffMode = AudioRolloffMode.Linear; }
protected new void Start() { base.Start(); physicsController = gameObject.GetComponent <PlanePhysicsController> (); if (physicsController == null) { Debug.LogError("Missing physics controller for player aircraft " + gameObject.name); } jetSFXSource = gameObject.AddComponent <AudioSource> (); jetSFXSource.clip = jetSFX; jetSFXSource.loop = true; jetSFXSource.minDistance = 3; jetSFXSource.Play(); jetSFXSource.rolloffMode = AudioRolloffMode.Linear; }
//private Vector3 cameraOffset; void Start() { physicsController = gameObject.GetComponent <PlanePhysicsController> (); if (physicsController == null) { Debug.LogError("Missing physics controller for player aircraft " + gameObject.name); } cameraTether = GameObject.FindWithTag("MainCamera"); if (cameraTether == null) { Debug.LogError("Missing camera tether object"); } ourPlane = gameObject.GetComponent <Plane> (); if (cameraTether == null) { Debug.LogError("Missing Plane object instance for player aircraft " + gameObject.name); } //cameraOffset = new Vector3 (0, 4, -10); }