// Start is called before the first frame update public void FinishFlight() { if (IsPlaneAbleToFinish()) { float moneyEarned = planeController.distance / 100f * planeController.pricePerMeter * planeController.publicPassengers * planeController.pricePerPassenger; int expEarned = (int)Mathf.Floor(planeController.distance / 1000 * planeController.publicPassengers); if (finishLevelUI) { finishLevelUI.SetActive(true); } if (distanceTravelledText) { distanceTravelledText.text = "Distance travelled: " + Mathf.Round(planeController.distance).ToString() + " m"; } if (passengersDeliveredText) { passengersDeliveredText.text = "Passengers delivered: " + planeController.publicPassengers.ToString(); } if (moneyText) { moneyText.text = (Mathf.Round(moneyEarned * 100f) / 100f).ToString() + " $"; } if (expText) { expText.text = expEarned.ToString() + " EXP"; } planeController.RemoveAllPassengers(); planeController.playerStats.AddMoney(moneyEarned); planeController.playerStats.AddExp(expEarned); } }