示例#1
0
 private void OnTriggerEnter2D(Collider2D collision) // TODO: Powerup disappear ?
 {
     if (collision.CompareTag("Player"))
     {
         PlaneController player = collision.GetComponent <PlaneController>();
         if (type == Type.Health)
         {
             player.RefillHealth();
         }
         else if (type == Type.MainGun)
         {
             player.RefillMain();
         }
         else
         {
             player.RefillSub();
         }
         Destroy(gameObject);
     }
 }