public void SetContent(PlanInfo.IterationInfo iterationInfo)
 {
     title.text   = "Iteration " + iterationInfo.iterationDepth;
     current.text = iterationInfo.currentNode;
     openSet.text = iterationInfo.openSet;
     chosen.text  = "Chosen Node:" + iterationInfo.chosenNode;
 }
    void AddIteration(PlanInfo.IterationInfo iterationInfo)
    {
        IterationContentPanel iteration = Instantiate(iterationPanelPrefab, scrollContentParent).GetComponent <IterationContentPanel>();

        iteration.SetContent(iterationInfo);
    }