public void SetContent(PlanInfo.IterationInfo iterationInfo) { title.text = "Iteration " + iterationInfo.iterationDepth; current.text = iterationInfo.currentNode; openSet.text = iterationInfo.openSet; chosen.text = "Chosen Node:" + iterationInfo.chosenNode; }
void AddIteration(PlanInfo.IterationInfo iterationInfo) { IterationContentPanel iteration = Instantiate(iterationPanelPrefab, scrollContentParent).GetComponent <IterationContentPanel>(); iteration.SetContent(iterationInfo); }