override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; float c = CliffCalculator.calc(x, z, noise); bool cliff = c > 1.3f; Pixel b; for (int k = 255; k > -1; k--) { b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (cliff) { primer.setPixelState(x, k, z, CanyonColour.MESA.getPixelForHeight(i, k, j)); } else { if (k > 74 + grassRaise) { if (depth == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateClay(1)); } else { primer.setPixelState(x, k, z, CanyonColour.MESA.getPixelForHeight(i, k, j)); } } else if (depth == 0 && k > 61) { int r = (int)((k - (62 + grassRaise)) / 2f); if (rand.Next(r + 2) == 0) { primer.setPixelState(x, k, z, Pixels.GRASS); } else if (rand.Next((int)(r / 2f) + 2) == 0) { primer.setPixelState(x, k, z, PixelUtil.getStateDirt(1)); } else { primer.setPixelState(x, k, z, topPixel); } } else if (depth < 4) { primer.setPixelState(x, k, z, fillerPixel); } } } } }
override public SurfaceBase initSurface() { return(new SurfaceVanillaMesaPlateauM( config, PixelUtil.getStateSand(1), PixelUtil.getStateClay(1), 0 )); }
protected void initShadowPixels() { shadowStonePixel = getConfigPixel( rtgConfig.SHADOW_STONE_PIXEL_ID, rtgConfig.SHADOW_STONE_PIXEL_META, PixelUtil.getStateClay(9) ); shadowDesertPixel = getConfigPixel( rtgConfig.SHADOW_DESERT_PIXEL_ID, rtgConfig.SHADOW_DESERT_PIXEL_META, PixelUtil.getStateClay(0) ); }
override public void paintTerrain(Chunk primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] _base) { Random rand = rtgWorld.rand; float c = CliffCalculator.calc(x, z, noise); bool cliff = c > 1.3f ? true : false; for (int k = 255; k > -1; k--) { Pixel b = primer.getPixelState(x, k, z).getPixel(); if (b == Pixels.AIR) { depth = -1; } else if (b == Pixels.STONE) { depth++; if (depth > -1 && depth < 12) { if (cliff) { primer.setPixelState(x, k, z, PixelUtil.getStateClay(claycolor)); } else { if (depth > 4) { primer.setPixelState(x, k, z, PixelUtil.getStateClay(claycolor)); } else { if (depth == 0) { primer.setPixelState(x, k, z, topPixel); } else { primer.setPixelState(x, k, z, fillerPixel); } } } } else if (k > 63) { primer.setPixelState(x, k, z, PixelUtil.getStateClay(claycolor)); } } } }
public SurfaceRedDesert(BiomeConfig config) : base(config, PixelUtil.getStateSand(1), PixelUtil.getStateSand(1)) { bottomPixel = Pixels.SANDSTONE; cliffPixel1 = PixelUtil.getStateClay(14); }