// Use this for initialization void Start() { sceneCamera = GameObject.FindGameObjectWithTag("MinigameCamera").GetComponent<Camera>(); ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>(); // myAnim.Play(); // Invoke("ShootCannonBall", 0.5f); }
void Start() { listChildren = new List<Transform>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>(); myShip = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>(); foreach (Transform child in transform) listChildren.Add(child); }
void Start() { ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>(); }
void Start() { ship = GameObject.FindGameObjectWithTag("PirateShip").GetComponent<Pirate_Ship>(); manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>(); //myIntScale = GetComponent<InteractiveScale>(); }
void Start() { sceneCamera = GameObject.FindGameObjectWithTag("MinigameCamera").GetComponent<Camera>(); ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>(); }