Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     sceneCamera = GameObject.FindGameObjectWithTag("MinigameCamera").GetComponent<Camera>();
     ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>();
     //		myAnim.Play();
     //		Invoke("ShootCannonBall", 0.5f);
 }
Beispiel #2
0
	void Start()
	{
		listChildren = new List<Transform>();
		
		manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>();
		
		myShip = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>();
	
		foreach (Transform child in transform)
  			listChildren.Add(child);
		
	}
 void Start()
 {
     ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>();
     manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>();
 }
 void Start()
 {
     ship = GameObject.FindGameObjectWithTag("PirateShip").GetComponent<Pirate_Ship>();
     manager = GameObject.FindGameObjectWithTag("Manager").GetComponent<Selfish_Sam_Manager>();
     //myIntScale = GetComponent<InteractiveScale>();
 }
 void Start()
 {
     sceneCamera = GameObject.FindGameObjectWithTag("MinigameCamera").GetComponent<Camera>();
     ship = GameObject.Find("PirateShip").GetComponent<Pirate_Ship>();
 }