示例#1
0
 void Formation(PirateGame game)
 {
     if (collector.IsAlive())
     {
         if (collector.Capsule == null)
         {
             if (!TryPush(collector, game))
             {
                 collector.Sail(game.GetMyCapsule());
             }
         }
         else
         {
             if (!TryPush(collector, game))
             {
                 collector.Sail(game.GetMyMothership().Location);
             }
         }
     }
     else
     {
         Pirate temp = collector;
         for (int i = 0; i < 2; i++)
         {
             if (bodyGuards[i].IsAlive() && !collector.IsAlive())
             {
                 collector     = bodyGuards[i];
                 bodyGuards[i] = temp;
                 break;
             }
         }
     }
     if (bodyGuards[0].IsAlive())
     {
         if (!TryPush(bodyGuards[0], game))
         {
             bodyGuards[0].Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col - offsetX));
         }
     }
     if (bodyGuards[1].IsAlive())
     {
         if (!TryPush(bodyGuards[1], game))
         {
             bodyGuards[1].Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col + offsetX));
         }
     }
     if (tailGuard.IsAlive())
     {
         if (!TryPush(tailGuard, game))
         {
             tailGuard.Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col));
         }
     }
 }
示例#2
0
        public override void ExecuteCommand()
        {
            Pirate protectFrom = Protect();

            //GameSettings.Game.Debug("protectFrom = "+protectFrom);
            GameSettings.Game.Debug("PushRange in Backup: " + Pirate.PushRange);
            if (!Push())
            {
                if (protectFrom != null)
                {
                    if (protectFrom.Distance(pirate) > 1300 || (GameSettings.Game.GetMyMotherships().Length == 0 && GameSettings.Game.GetMyCapsules().Length == 0 && GameSettings.Game.GetAllMyPirates().Length == 1 && GameSettings.Game.GetAllEnemyPirates().Length == 2))
                    {
                        Pirate.Sail(DefendAt().GetLocation());
                    }
                    else if (protectFrom.Distance(pirate) < 1300)
                    {
                        GameSettings.Game.Debug("Backup Sail Towards Pirate ==> " + protectFrom);
                        Pirate.Sail(protectFrom);
                        //Pirate.Sail(DefendAt().GetLocation());
                    }
                }
                else
                {
                    Pirate.Sail(DefendAt().GetLocation());
                }
            }
        }
示例#3
0
        //   public override void BeHeavyInsteadOfMe(BaseAttacker me)
        // {

        // this.pirate.SwapStates(me.Pirate);
        // }

        public override void ExecuteCommand()
        {
            Pirate protectFrom = Protect();

            if (!Push())
            {
                if (protectFrom != null)
                {
                    Pirate.Sail(DefendAt().GetLocation());
                }
                else
                {
                    Pirate.Sail(DefendAt().GetLocation());
                }
            }
        }
示例#4
0
        /// <summary> Tries to interact with a Wormhole. </summary>
        /// <returns> A tuple with a bool and the action string </returns>

        protected static Tuple <bool, string> InteractWithWormHole(Pirate pirate, Location goal)
        {
            if (!game.GetAllWormholes().Any() || !game.GetMyMotherships().Any() || !Main.mines.Any() || !game.GetEnemyMotherships().Any() || pirate.PushReloadTurns > 0)
            {
                return(new Tuple <bool, string>(false, "Did not interact with a wormhole"));
            }

            foreach (Wormhole wormhole in game.GetAllWormholes().Where(w => w.InRange(pirate, pirate.PushRange + pirate.MaxSpeed)))
            {
                if (Utils.DistanceWithWormhole(pirate.Location, goal, pirate.MaxSpeed) != pirate.Distance(goal))
                {
                    return(new Tuple <bool, string>(false, "Sailing into hole is faster"));
                }

                var cloestFriendlyMum  = game.GetMyMotherships().OrderBy(wormhole.Distance).First();
                var cloestFriendlyMine = Main.mines.OrderBy(wormhole.Distance).First();

                bool closerToMum  = wormhole.Distance(cloestFriendlyMum) < wormhole.Partner.Distance(cloestFriendlyMum);
                bool closerToMine = wormhole.Distance(cloestFriendlyMine) < wormhole.Partner.Distance(Main.mines.OrderBy(wormhole.Partner.Distance).First());

                var pushLocation = cloestFriendlyMum.Location;

                if (closerToMine)
                {
                    pushLocation = cloestFriendlyMine;
                }

                if (closerToMum || closerToMine)
                {
                    if (pirate.CanPush(wormhole))
                    {
                        pirate.Push(wormhole, pushLocation);
                        Main.wormsPushed.Add(wormhole);
                    }
                    else
                    {
                        pirate.Sail(wormhole);
                    }

                    Main.didTurn.Add(pirate.Id);
                    return(new Tuple <bool, string>(true, "Interacted with Wormhole"));
                }
            }

            return(new Tuple <bool, string>(false, "Did not interact with a wormhole"));
        }
示例#5
0
 private bool DefensivePush(Pirate pirate, SpaceObject obj)
 {
     // If pirate, push towards the border.
     if (obj is Pirate)
     {
         // This pirate has a capsule. Push him to the edge, all his friends are dead.
         var enemy = (Pirate)obj;
         if (pirate.CanPush(enemy))
         {
             pirate.Push(enemy, GetClosestToBorder(enemy.Location));
             Print("Pirate " + pirate.ToString() + " has pushed enemy " + enemy.ToString() + " towards " + GetClosestToBorder(enemy.Location));
             return(true);
         }
         return(false);
     }
     if (obj is Asteroid)
     {
         var asteroid = (Asteroid)obj;
         if (asteroids[asteroid])
         {
             return(true);
         }
         // This object is an asteroid. Push it to the nearest enemy.
         if (pirate.CanPush(asteroid))
         {
             var closestEnemy = enemyPirates.OrderBy(enemy => enemy.Distance(pirate)).FirstOrDefault();
             if (closestEnemy != null)
             {
                 // Push the asteroid towards it.
                 pirate.Push(asteroid, closestEnemy);
                 Print("Pirate " + pirate.ToString() + " pushes asteroid " + asteroid.ToString() + " towards " + closestEnemy.ToString());
                 return(true);
             }
         }
         else if (!pirate.HasCapsule())
         {
             // Go towards the asteroid's destination where it is in range of a push.
             var dest = asteroid.Location.Add(asteroid.Direction).Towards(pirate, game.PushRange);
             pirate.Sail(dest);
             Print("Pirate " + pirate.ToString() + " sails towards asteroid " + asteroid.ToString() + " in his direction to push.");
             return(true);
         }
     }
     return(false);
 }
示例#6
0
        /// <summary> Tries to either avoid or push the asteroid </summary>
        /// <returns> A tuple with bool and the action string </returns>

        protected static Tuple <bool, string> InteractWithAsteroid(Pirate pirate, Location to)
        {
            var asteroids = Utils.AsteroidsByDistance(pirate.Location).Where(ass => ass.Direction.Add(ass.Location).Distance(pirate) <= game.PushDistance + pirate.MaxSpeed + ass.Size).ToList();

            foreach (Asteroid asteroid in asteroids)
            {
                if (pirate.CanPush(asteroid) && !Main.asteroidsPushed.Contains(asteroid))
                {
                    var pushTuple = Utils.OptimalAsteroidPushLocation(pirate.PushDistance, asteroid);

                    if (pirate.InRange(asteroid.Location.Add(asteroid.Direction), asteroid.Size + pirate.MaxSpeed))
                    {
                        pirate.Push(asteroid, pushTuple.Item1);
                        return(new Tuple <bool, string>(true, "Pushed asteroid in an emergency"));
                    }

                    if (pushTuple.Item2 > 0)
                    {
                        pirate.Push(asteroid, pushTuple.Item1);
                        Main.asteroidsPushed.Add(asteroid);
                        Main.didTurn.Add(pirate.Id);
                        return(new Tuple <bool, string>(true, "Pushed asteroid to best location"));
                    }
                }

                bool shouldAvoid = pirate.Distance(asteroid) < game.PushDistance + asteroid.Size;
                shouldAvoid = shouldAvoid && game.GetEnemyLivingPirates().Any(p => p.InRange(asteroid, p.PushDistance + p.MaxSpeed));

                if (Utils.AsteroidIsMoving(asteroid) && (shouldAvoid || pirate.Location == to))
                {
                    pirate.Sail(SafestCloestLocation(pirate.Location, to, pirate));
                    Main.didTurn.Add(pirate.Id);
                    return(new Tuple <bool, string>(true, "Avoiding asteroid"));
                }
            }

            return(new Tuple <bool, string>(false, "Did not run"));
        }
示例#7
0
        /// <summary> Sails to goal safely </summary>
        /// <returns> A tuple with bool and the action string </returns>

        public static string SafeSail(Pirate pirate, Location to)
        {
            if (Main.didTurn.Contains(pirate.Id))
            {
                return("Already did turn");
            }

            if (Utils.HasEnemyBomb(pirate))
            {
                var bomb = game.__stickyBombs.Where(b => b.Owner == game.GetEnemy()).OrderBy(pirate.Distance).First();

                if (bomb.Countdown < 2)
                {
                    foreach (Pirate enemy in game.GetEnemyLivingPirates().Where(pirate.CanPush).SkipWhile(Main.piratesPushed.Contains).OrderBy(pirate.Distance))
                    {
                        pirate.Push(enemy, pirate);
                        Main.didTurn.Add(pirate.Id);
                        return("Hugged an enemy to death");
                    }
                }

                foreach (Pirate enemy in game.GetEnemyLivingPirates().OrderBy(pirate.Distance))
                {
                    double turnsToArrive = pirate.Distance(enemy) / pirate.MaxSpeed;

                    var shouldSail = (game.GetMyLivingPirates().Count(p => p.InRange(pirate, bomb.ExplosionRange)) - game.GetEnemyLivingPirates().Count(e => e.InRange(pirate, bomb.ExplosionRange))) <= 0;

                    if (shouldSail)
                    {
                        pirate.Sail(enemy);
                        Main.didTurn.Add(pirate.Id);
                        return("Sailing to bomb enemy");
                    }
                }

                Main.didTurn.Add(pirate.Id);

                return("Stop!");
            }

            var dangerPirates = game.GetMyLivingPirates().ToList();

            dangerPirates.AddRange(game.GetEnemyLivingPirates().ToList());
            dangerPirates = dangerPirates.Where(p => (Utils.HasEnemyBomb(p) || Utils.HasMyBomb(p)) && p.StickyBombs.First().Countdown <= 2 && pirate.CanPush(p)).ToList();

            foreach (Pirate prt in dangerPirates)
            {
                pirate.Push(prt, Utils.OptimalBomberPushLocation(pirate, prt));
                Main.didTurn.Add(pirate.Id);
                return("Pushed bomber away");
            }


            var interactWithAsteroid = InteractWithAsteroid(pirate, to);

            if (interactWithAsteroid.Item1)
            {
                return(interactWithAsteroid.Item2);
            }


            if (!Utils.PiratesWithTask(TaskType.MOLE).Contains(pirate))
            {
                var killEnemy = TryKill(pirate);
                if (killEnemy.Item1)
                {
                    return(killEnemy.Item2);
                }
            }

            var enemys = game.GetEnemyLivingPirates().OrderBy(p => p.Distance(pirate)).ToList();

            if (enemys.Any() && pirate.InStickBombRange(enemys.First()) && game.GetMyself().TurnsToStickyBomb == 0)
            {
                //pirate.StickBomb(enemys.First());
                //Main.didTurn.Add(pirate.Id);
                //return "Stick bombed enemy holder";
            }

            var interactWithWormHole = InteractWithWormHole(pirate, to);

            if (interactWithWormHole.Item1)
            {
                return(interactWithWormHole.Item2);
            }

            var objects = new List <MapObject>();

            objects.AddRange(Utils.AsteroidsByDistance(pirate.Location).Where(ass => ass.Direction.Add(ass.Location).Distance(pirate) <= 4 * pirate.MaxSpeed + ass.Size));
            objects.AddRange(game.GetActiveWormholes().Where(hole => hole.Distance(pirate.GetLocation()) <= 4 * Chunk.size));
            objects.AddRange(game.GetAllStickyBombs().Where(bomb => bomb.Distance(pirate) < 1.5 * bomb.ExplosionRange + pirate.MaxSpeed));
            objects = objects.OrderBy(obj => obj.Distance(pirate)).ToList();

            if (!objects.Any())
            {
                pirate.Sail(to);
                Main.didTurn.Add(pirate.Id);
                return("Sailing safely directly to goal i.e. " + Chunk.GetChunk(to));
            }


            var traits = new List <Trait>()
            {
                new TraitRateByLazyAsteroid(game.HeavyPushDistance), new TraitRateByMovingAsteroid(game.HeavyPushDistance / 2 + game.PirateMaxSpeed * 3), new TraitWormhole(to, pirate), new TraitRateByStickyBomb()
            };
            Path path = new Path(pirate.Location, to, traits);

            if (path.GetSailLocations().Count > 1)
            {
                pirate.Sail(path.Pop());
                Main.didTurn.Add(pirate.Id);
                return(Chunk.GetChunk(to).ToString());
            }

            pirate.Sail(to);
            Main.didTurn.Add(pirate.Id);
            return(Chunk.GetChunk(to).ToString());
        }
示例#8
0
        override public string Preform()
        {
            if (Main.didTurn.Contains(pirate.Id) || !game.GetMyMotherships().Any())
            {
                return(Utils.GetPirateStatus(pirate, "Already did turn"));
            }

            if (!pirate.HasCapsule())
            {
                turnCounter = 0;

                if (Main.capsulesTargetted.ContainsKey(pirate))
                {
                    var sailLocation = Main.capsulesTargetted[pirate].Location;
                    return(Utils.GetPirateStatus(pirate, "Sailing to capsule " + Sailing.SafeSail(pirate, sailLocation)));
                }

                return(Utils.GetPirateStatus(pirate, "Is idle... "));
            }

            var nearestShip = Utils.OrderByDistance(game.GetMyMotherships().ToList(), pirate.Location).First();
            var threats     = game.GetEnemyLivingPirates().ToList().Where(e => e.PushReloadTurns < 3 && e.Distance(nearestShip) < pirate.Distance(nearestShip)).OrderBy(nearestShip.Distance).ToList();

            if (Utils.HasEnemyBomb(pirate))
            {
                var  suicideObj  = Utils.NearestKillLocation(pirate.GetLocation()).Item2;
                var  bomb        = game.__stickyBombs.OrderBy(pirate.Distance).First();
                bool canReachMum = pirate.Distance(nearestShip) / pirate.MaxSpeed + pirate.MaxSpeed < bomb.Countdown;

                if (!canReachMum)
                {
                    return(Utils.GetPirateStatus(pirate, Sailing.SafeSail(pirate, new Location(0, 0))));
                }
            }

            turnCounter++;

            if (turnCounter == 0)
            {
                maxTurnsToArrive = ((double)pirate.Distance(nearestShip) / pirate.MaxSpeed) * 2.5;
            }

            if (Utils.GetMyHolders().Count() > 1)
            {
                var secondHolder = Utils.GetMyHolders().Where(h => h.Id != pirate.Id).First();
                var nearestShipToSecondHolder = Utils.OrderByDistance(game.GetMyMotherships().ToList(), secondHolder.Location).First();

                var secondThreats = game.GetEnemyLivingPirates().ToList().Where(e => e.CanPush(secondHolder) && e.Distance(nearestShip) < secondHolder.Distance(nearestShip));
                secondThreats = secondThreats.OrderBy(treath => treath.Distance(secondHolder)).ToList();

                bool caseVI  = secondHolder.Distance(nearestShip) < pirate.Distance(nearestShip);
                bool caseVII = secondHolder.Distance(nearestShip) < pirate.PushDistance + secondHolder.MaxSpeed + game.MothershipUnloadRange;

                if (pirate.CanPush(secondHolder) && caseVI && caseVII && !Main.piratesPushed.Contains(secondHolder))
                {
                    pirate.Push(secondHolder, nearestShipToSecondHolder);
                    Main.didTurn.Add(pirate.Id);
                    Main.piratesPushed.Add(secondHolder);
                    return(Utils.GetPirateStatus(pirate, "Boosted second holder"));
                }
            }

            var traits = new List <Trait>()
            {
                new TraitRateByLazyAsteroid(game.PushDistance + game.AsteroidSize),
                new TraitRateByMovingAsteroid(game.HeavyPushDistance / 2 + game.PirateMaxSpeed * 3),
                new TraitRateByEdges(750, 4),
                new TraitRateByStickyBomb(),
                new TraitRateByEnemy(150, 3, -1),
                new TraitAttractedToGoal(500, nearestShip.Location),
                new TraitWormhole(nearestShip.Location, pirate)
            };


            if (threats.Any() && maxTurnsToArrive < turnCounter && Utils.GetNumOfEnemyPiratesOnPoint(threats.First().Location) >= 4)
            {
                pirate.Sail(nearestShip);
                Main.didTurn.Add(pirate.Id);
                return(Utils.GetPirateStatus(pirate, "Kamikazad on ship"));
            }

            int abstainRadius = 8 * pirate.MaxSpeed;

            if (Utils.GetMyHolders().Count() > 1)
            {
                var secondHolder = Utils.GetMyHolders().First(h => h.Id != pirate.Id);
                abstainRadius = 3 * (pirate.MaxSpeed + secondHolder.MaxSpeed);

                if (abstainRadius / 2 < pirate.Distance(nearestShip))
                {
                    traits.Add(new TraitRateByEnemy(abstainRadius, 100, secondHolder.UniqueId));
                }
            }

            var path = new Path(pirate.GetLocation(), nearestShip.Location, traits);

            bool nearWormHole = game.__wormholes.Any() && game.__wormholes.Any(w => w.TurnsToReactivate <= 2 && pirate.Distance(w) < w.WormholeRange + pirate.MaxSpeed);
            bool safe         = (threats.Any() && game.PushDistance + game.AsteroidSize <= threats.OrderBy(pirate.Distance).First().Distance(pirate)) && !game.GetLivingAsteroids().Any(a => a.Distance(pirate) <= a.Size + pirate.MaxSpeed * 2);

            if (!nearWormHole && safe && (!threats.Any() && pirate.Distance(nearestShip) < abstainRadius || pirate.Distance(nearestShip) <= Chunk.size || path.GetSailLocations().Count <= 1))
            {
                pirate.Sail(nearestShip);
                Main.didTurn.Add(pirate.Id);
                return(Utils.GetPirateStatus(pirate, "Sailing directly to ship"));
            }

            Location pathPopLocation  = path.Pop();
            Location nextSailLocation = pathPopLocation;

            if (Utils.GetMyHolders().Count() > 1 && safe && threats.Count() >= pirate.NumPushesForCapsuleLoss)
            {
                var otherMiner = Utils.GetMyHolders().First(h => h.Id != pirate.Id);

                bool sameTargetShip = Utils.OrderByDistance(game.GetMyMotherships().ToList(), otherMiner.Location).First() == nearestShip;
                bool checkI         = pirate.Distance(nearestShip) < otherMiner.Distance(nearestShip);
                bool checkII        = Chunk.size * 4 < otherMiner.Distance(nearestShip) - pirate.Distance(nearestShip);

                if (sameTargetShip && checkI && checkII)
                {
                    nextSailLocation = pirate.Location.Towards(pathPopLocation, pirate.MaxSpeed / 2);
                }
            }

            if (Utils.PiratesWithTask(TaskType.BOOSTER).Any() && safe)
            {
                var  closestBooster  = Utils.OrderByDistance(Utils.PiratesWithTask(TaskType.BOOSTER), pirate.Location).First();
                bool cloestToBooster = Utils.OrderByDistance(Utils.GetMyHolders(), closestBooster.Location).First().Id == pirate.Id;
                bool checkI          = threats.Any() && threats.First().MaxSpeed * 2 <= threats.First().Distance(pirate);

                if (cloestToBooster && game.PushRange < pirate.Distance(closestBooster) && checkI)
                {
                    nextSailLocation = pirate.Location.Towards(pathPopLocation, closestBooster.MaxSpeed / 2);
                }
            }

            return(Utils.GetPirateStatus(pirate, "Sailing to goal, " + Sailing.SafeSail(pirate, nextSailLocation.GetLocation())));
        }
        override public string Preform()
        {
            if (game.GetEnemyCapsules().Count() == 0 || game.GetEnemyMotherships().Count() == 0)
            {
                return(Utils.GetPirateStatus(pirate, "No enemy capsules or ships"));
            }

            var nearestCapsule = Utils.OrderByDistance(game.GetEnemyCapsules().ToList(), pirate.Location).First();
            var nearestShip    = Utils.OrderByDistance(game.GetEnemyMotherships().ToList(), nearestCapsule.Location).First();

            if (Main.didTurn.Contains(pirate.Id))
            {
                return(Utils.GetPirateStatus(pirate, "Already did turn"));
            }

            if (Utils.HasEnemyBomb(pirate))
            {
                return(Utils.GetPirateStatus(pirate, Sailing.SafeSail(pirate, new Location(0, 0))));
            }

            var sortedEnemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).Where(enemy => !Main.piratesPushed.Contains(enemy) && pirate.CanPush(enemy));

            bool shouldGo = !sortedEnemyHolders.Any() || pirate.MaxSpeed * 4 + pirate.Distance(nearestShip) < sortedEnemyHolders.First().Distance(nearestShip);

            if (shouldGo)
            {
                foreach (Wormhole hole in game.GetAllWormholes().Where(h => h.Distance(nearestShip) < pirate.MaxSpeed * 10 && !Main.wormsPushed.Contains(h)))
                {
                    var  molesByDistance    = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(hole.Distance);
                    bool closest            = molesByDistance.First().Id == pirate.Id || (molesByDistance.Count() > 1 && molesByDistance.Take(2).Contains(pirate));
                    var  eholdersbydistance = Utils.EnemyHoldersByDistance(nearestShip.GetLocation());

                    if (!pirate.CanPush(hole) && pirate.PushRange < pirate.Distance(hole) && closest)
                    {
                        var wormLoc    = pirate.Location.Towards(hole, pirate.Distance(hole) - hole.WormholeRange);
                        var assDanger  = game.__livingAsteroids.Any(a => a.Location.Add(a.Direction).Distance(pirate) <= a.Size + pirate.MaxSpeed * 2);
                        var bombDanger = game.__stickyBombs.Any(b => b.Distance(pirate) < b.ExplosionRange + pirate.MaxSpeed * 2);

                        var wormPushLocation = pirate.Location.Towards(hole, pirate.Distance(hole) - pirate.PushRange);
                        var caseI            = pirate.Distance(wormPushLocation) / pirate.MaxSpeed >= pirate.PushReloadTurns;
                        var caseII           = true;

                        if (eholdersbydistance.Any())
                        {
                            caseII = hole.Distance(nearestShip) + pirate.MaxSpeed * 4 < eholdersbydistance.First().Distance(nearestShip);
                        }

                        if (!assDanger && !bombDanger && caseI && caseII)
                        {
                            pirate.Sail(wormLoc);
                            Main.didTurn.Add(pirate.Id);
                            return(Utils.GetPirateStatus(pirate, "Sailing out to worm hole "));
                        }

                        if (caseI && caseII)
                        {
                            return(Utils.GetPirateStatus(pirate, "Safely sailing out to worm hole " + Sailing.SafeSail(pirate, wormLoc)));
                        }
                    }

                    var enemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).SkipWhile(Main.piratesPushed.Contains).OrderBy(hole.Distance);

                    if (pirate.CanPush(hole) && hole.IsActive && enemyHolders.Any() && hole.Distance(nearestShip) < hole.Partner.Distance(nearestShip))
                    {
                        foreach (Pirate enemyHolder in enemyHolders)
                        {
                            int cost = enemyHolder.Distance(hole) + enemyHolder.MaxSpeed / 2;

                            if (cost < pirate.PushDistance)
                            {
                                pirate.Push(hole, pirate.Location.Towards(enemyHolder.Location, cost));
                                Main.didTurn.Add(pirate.Id);
                                Main.piratesPushed.Add(enemyHolder);
                                Main.wormsPushed.Add(hole);
                                return(Utils.GetPirateStatus(pirate, "Pushed hole on enemy"));
                            }
                        }
                    }

                    if (pirate.CanPush(hole) && Main.mines.Any())
                    {
                        pirate.Push(hole, Main.mines.OrderBy(nearestShip.Distance).First());
                        Main.didTurn.Add(pirate.Id);
                        Main.wormsPushed.Add(hole);
                        return(Utils.GetPirateStatus(pirate, "Pushed hole away"));
                    }
                }
            }

            foreach (Pirate enemyHolder in sortedEnemyHolders)
            {
                game.Debug("pirate can push holder:  " + pirate.CanPush(enemyHolder));
                var    killLocation = Utils.NearestKillLocation(enemyHolder.Location);
                double maxDistance  = ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2);
                var    canKillAlone = maxDistance / pirate.PushDistance <= 1;

                if (canKillAlone)
                {
                    pirate.Push(enemyHolder, killLocation.Item2);
                    Main.didTurn.Add(pirate.Id);
                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, "Killed enemy holder"));
                }

                // Initialize variables
                var pushHelpers = game.GetMyLivingPirates().Where(h => h.CanPush(enemyHolder) && !Main.didTurn.Contains(h.Id)).OrderBy(h => h.PushDistance);
                var killHelpers = pushHelpers.Where(h => h.Id != pirate.Id && ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2) / ((double)h.PushDistance + pirate.PushDistance) <= 1);

                // If they can kill him
                if (killHelpers.Any())
                {
                    var partner = killHelpers.OrderByDescending(h => maxDistance / ((double)h.PushDistance + pirate.PushDistance) <= 1).First();
                    pirate.Push(enemyHolder, killLocation.Item2);
                    partner.Push(enemyHolder, killLocation.Item2);
                    Main.didTurn.AddRange(new List <int> {
                        pirate.Id, partner.Id
                    });
                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, "Couple killed enemy holder"));
                }

                // If they can make him drop his capsule but not kill him
                if (pushHelpers.Count() >= enemyHolder.NumPushesForCapsuleLoss)
                {
                    var pushers = pushHelpers.Take(enemyHolder.NumPushesForCapsuleLoss).ToList();

                    var pushLocation = Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2;

                    if (Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2.Distance(nearestCapsule) < nearestShip.Distance(nearestCapsule))
                    {
                        pushLocation = nearestShip.GetLocation();
                    }

                    pushers.ForEach(m => m.Push(enemyHolder, pushLocation));
                    Main.didTurn.AddRange(from p in pushers select p.Id);

                    Main.piratesPushed.Add(enemyHolder);
                    return(Utils.GetPirateStatus(pirate, enemyHolder.NumPushesForCapsuleLoss + " pirates droped the enemy capsule"));
                }

                // Boost enemy to closest dropers couple
                var  myMoles             = Utils.PiratesWithTask(TaskType.MOLE).ToList().Where(p => p.Id != pirate.Id && p.PushReloadTurns <= 1).OrderBy(p => p.Distance(nearestShip)).ToList();
                var  regularEnemyPirates = game.GetEnemyLivingPirates().Where(prt => !prt.HasCapsule()).ToList();
                bool shouldUseBuddies    = myMoles.Any() && pirate.PushRange + pirate.MaxSpeed / 2 < myMoles.OrderBy(pirate.Distance).First().Distance(pirate);
                bool enemyIsTerr         = Utils.HasMyBomb(enemyHolder);

                if (regularEnemyPirates.Any() && myMoles.Count() >= 2 && shouldUseBuddies && !enemyIsTerr)
                {
                    foreach (Pirate A in myMoles)
                    {
                        foreach (Pirate B in myMoles.Where(m => m.Id != A.Id))
                        {
                            if (A.Distance(pirate) < A.PushRange * 1.5)
                            {
                                continue;
                            }

                            var centerLoc    = Utils.Center(A.Location, B.Location);
                            var pushLocation = pirate.GetLocation().Towards(centerLoc, pirate.PushDistance - enemyHolder.MaxSpeed / 2);

                            bool checkI  = pushLocation.Distance(A) <= A.PushRange && pushLocation.Distance(B) <= B.PushRange;
                            bool checkII = enemyHolder.StateName == "normal";

                            // TODO add check if there is a booster close to the enemy pirate
                            if (checkI && checkII)
                            {
                                pirate.Push(enemyHolder, centerLoc);
                                Main.didTurn.Add(pirate.Id);
                                Main.piratesPushed.Add(enemyHolder);
                                return(Utils.GetPirateStatus(pirate, "Pushed pirates towards buddies!"));
                            }
                        }
                    }
                }
            }

            int radius      = (game.PushRange + game.HeavyPushDistance) / 3;
            int coupleIndex = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(nearestShip.Distance).ToList().IndexOf(pirate) / 2;

            if (coupleIndex > 0)
            {
                radius += game.HeavyPushDistance;
            }

            var loc = nearestShip.GetLocation().Towards(nearestCapsule, radius);


            foreach (Pirate enemyHolder in sortedEnemyHolders)
            {
                var CheckI   = enemyHolder.Distance(nearestShip) < 2 * pirate.PushRange + pirate.Distance(nearestShip);
                var CheckII  = pirate.PushReloadTurns <= (enemyHolder.Distance(nearestShip) - pirate.Distance(nearestShip)) / (2 * enemyHolder.MaxSpeed);
                var CheckIII = pirate.Distance(loc) < 2 * pirate.MaxSpeed;
                var CheckIV  = game.GetMyLivingPirates().Count(p => p.Id != pirate.Id && p.GetLocation().Col == pirate.Location.Col && p.GetLocation().Row == pirate.Location.Row) >= 1;
                //var CheckV = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(enemyHolder.Distance).First().Id == pirate.Id;

                //game.Debug(CheckI + "   ||  " + CheckII + "   ||  " + CheckIII + "   ||  " + CheckIV + "   ||  "/*+ CheckV + "   ||  "*/);
                if (CheckI && CheckII && CheckIII && CheckIV /* && CheckV*/)
                {
                    return(Utils.GetPirateStatus(pirate, "Sailing out to enemy holder " + Sailing.SafeSail(pirate, enemyHolder.GetLocation())));
                }
            }

            return(Utils.GetPirateStatus(pirate, "Is sailing to position, " + Sailing.SafeSail(pirate, loc)));
        }
示例#10
0
 public void SmartSailing(Pirate pirate, MapObject destination)
 {
     pirate.Sail(GetBestSailOption(pirate, destination));
 }