void Formation(PirateGame game) { if (collector.IsAlive()) { if (collector.Capsule == null) { if (!TryPush(collector, game)) { collector.Sail(game.GetMyCapsule()); } } else { if (!TryPush(collector, game)) { collector.Sail(game.GetMyMothership().Location); } } } else { Pirate temp = collector; for (int i = 0; i < 2; i++) { if (bodyGuards[i].IsAlive() && !collector.IsAlive()) { collector = bodyGuards[i]; bodyGuards[i] = temp; break; } } } if (bodyGuards[0].IsAlive()) { if (!TryPush(bodyGuards[0], game)) { bodyGuards[0].Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col - offsetX)); } } if (bodyGuards[1].IsAlive()) { if (!TryPush(bodyGuards[1], game)) { bodyGuards[1].Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col + offsetX)); } } if (tailGuard.IsAlive()) { if (!TryPush(tailGuard, game)) { tailGuard.Sail(new Location(collector.Location.Row + offsetY, collector.Location.Col)); } } }
public override void ExecuteCommand() { Pirate protectFrom = Protect(); //GameSettings.Game.Debug("protectFrom = "+protectFrom); GameSettings.Game.Debug("PushRange in Backup: " + Pirate.PushRange); if (!Push()) { if (protectFrom != null) { if (protectFrom.Distance(pirate) > 1300 || (GameSettings.Game.GetMyMotherships().Length == 0 && GameSettings.Game.GetMyCapsules().Length == 0 && GameSettings.Game.GetAllMyPirates().Length == 1 && GameSettings.Game.GetAllEnemyPirates().Length == 2)) { Pirate.Sail(DefendAt().GetLocation()); } else if (protectFrom.Distance(pirate) < 1300) { GameSettings.Game.Debug("Backup Sail Towards Pirate ==> " + protectFrom); Pirate.Sail(protectFrom); //Pirate.Sail(DefendAt().GetLocation()); } } else { Pirate.Sail(DefendAt().GetLocation()); } } }
// public override void BeHeavyInsteadOfMe(BaseAttacker me) // { // this.pirate.SwapStates(me.Pirate); // } public override void ExecuteCommand() { Pirate protectFrom = Protect(); if (!Push()) { if (protectFrom != null) { Pirate.Sail(DefendAt().GetLocation()); } else { Pirate.Sail(DefendAt().GetLocation()); } } }
/// <summary> Tries to interact with a Wormhole. </summary> /// <returns> A tuple with a bool and the action string </returns> protected static Tuple <bool, string> InteractWithWormHole(Pirate pirate, Location goal) { if (!game.GetAllWormholes().Any() || !game.GetMyMotherships().Any() || !Main.mines.Any() || !game.GetEnemyMotherships().Any() || pirate.PushReloadTurns > 0) { return(new Tuple <bool, string>(false, "Did not interact with a wormhole")); } foreach (Wormhole wormhole in game.GetAllWormholes().Where(w => w.InRange(pirate, pirate.PushRange + pirate.MaxSpeed))) { if (Utils.DistanceWithWormhole(pirate.Location, goal, pirate.MaxSpeed) != pirate.Distance(goal)) { return(new Tuple <bool, string>(false, "Sailing into hole is faster")); } var cloestFriendlyMum = game.GetMyMotherships().OrderBy(wormhole.Distance).First(); var cloestFriendlyMine = Main.mines.OrderBy(wormhole.Distance).First(); bool closerToMum = wormhole.Distance(cloestFriendlyMum) < wormhole.Partner.Distance(cloestFriendlyMum); bool closerToMine = wormhole.Distance(cloestFriendlyMine) < wormhole.Partner.Distance(Main.mines.OrderBy(wormhole.Partner.Distance).First()); var pushLocation = cloestFriendlyMum.Location; if (closerToMine) { pushLocation = cloestFriendlyMine; } if (closerToMum || closerToMine) { if (pirate.CanPush(wormhole)) { pirate.Push(wormhole, pushLocation); Main.wormsPushed.Add(wormhole); } else { pirate.Sail(wormhole); } Main.didTurn.Add(pirate.Id); return(new Tuple <bool, string>(true, "Interacted with Wormhole")); } } return(new Tuple <bool, string>(false, "Did not interact with a wormhole")); }
private bool DefensivePush(Pirate pirate, SpaceObject obj) { // If pirate, push towards the border. if (obj is Pirate) { // This pirate has a capsule. Push him to the edge, all his friends are dead. var enemy = (Pirate)obj; if (pirate.CanPush(enemy)) { pirate.Push(enemy, GetClosestToBorder(enemy.Location)); Print("Pirate " + pirate.ToString() + " has pushed enemy " + enemy.ToString() + " towards " + GetClosestToBorder(enemy.Location)); return(true); } return(false); } if (obj is Asteroid) { var asteroid = (Asteroid)obj; if (asteroids[asteroid]) { return(true); } // This object is an asteroid. Push it to the nearest enemy. if (pirate.CanPush(asteroid)) { var closestEnemy = enemyPirates.OrderBy(enemy => enemy.Distance(pirate)).FirstOrDefault(); if (closestEnemy != null) { // Push the asteroid towards it. pirate.Push(asteroid, closestEnemy); Print("Pirate " + pirate.ToString() + " pushes asteroid " + asteroid.ToString() + " towards " + closestEnemy.ToString()); return(true); } } else if (!pirate.HasCapsule()) { // Go towards the asteroid's destination where it is in range of a push. var dest = asteroid.Location.Add(asteroid.Direction).Towards(pirate, game.PushRange); pirate.Sail(dest); Print("Pirate " + pirate.ToString() + " sails towards asteroid " + asteroid.ToString() + " in his direction to push."); return(true); } } return(false); }
/// <summary> Tries to either avoid or push the asteroid </summary> /// <returns> A tuple with bool and the action string </returns> protected static Tuple <bool, string> InteractWithAsteroid(Pirate pirate, Location to) { var asteroids = Utils.AsteroidsByDistance(pirate.Location).Where(ass => ass.Direction.Add(ass.Location).Distance(pirate) <= game.PushDistance + pirate.MaxSpeed + ass.Size).ToList(); foreach (Asteroid asteroid in asteroids) { if (pirate.CanPush(asteroid) && !Main.asteroidsPushed.Contains(asteroid)) { var pushTuple = Utils.OptimalAsteroidPushLocation(pirate.PushDistance, asteroid); if (pirate.InRange(asteroid.Location.Add(asteroid.Direction), asteroid.Size + pirate.MaxSpeed)) { pirate.Push(asteroid, pushTuple.Item1); return(new Tuple <bool, string>(true, "Pushed asteroid in an emergency")); } if (pushTuple.Item2 > 0) { pirate.Push(asteroid, pushTuple.Item1); Main.asteroidsPushed.Add(asteroid); Main.didTurn.Add(pirate.Id); return(new Tuple <bool, string>(true, "Pushed asteroid to best location")); } } bool shouldAvoid = pirate.Distance(asteroid) < game.PushDistance + asteroid.Size; shouldAvoid = shouldAvoid && game.GetEnemyLivingPirates().Any(p => p.InRange(asteroid, p.PushDistance + p.MaxSpeed)); if (Utils.AsteroidIsMoving(asteroid) && (shouldAvoid || pirate.Location == to)) { pirate.Sail(SafestCloestLocation(pirate.Location, to, pirate)); Main.didTurn.Add(pirate.Id); return(new Tuple <bool, string>(true, "Avoiding asteroid")); } } return(new Tuple <bool, string>(false, "Did not run")); }
/// <summary> Sails to goal safely </summary> /// <returns> A tuple with bool and the action string </returns> public static string SafeSail(Pirate pirate, Location to) { if (Main.didTurn.Contains(pirate.Id)) { return("Already did turn"); } if (Utils.HasEnemyBomb(pirate)) { var bomb = game.__stickyBombs.Where(b => b.Owner == game.GetEnemy()).OrderBy(pirate.Distance).First(); if (bomb.Countdown < 2) { foreach (Pirate enemy in game.GetEnemyLivingPirates().Where(pirate.CanPush).SkipWhile(Main.piratesPushed.Contains).OrderBy(pirate.Distance)) { pirate.Push(enemy, pirate); Main.didTurn.Add(pirate.Id); return("Hugged an enemy to death"); } } foreach (Pirate enemy in game.GetEnemyLivingPirates().OrderBy(pirate.Distance)) { double turnsToArrive = pirate.Distance(enemy) / pirate.MaxSpeed; var shouldSail = (game.GetMyLivingPirates().Count(p => p.InRange(pirate, bomb.ExplosionRange)) - game.GetEnemyLivingPirates().Count(e => e.InRange(pirate, bomb.ExplosionRange))) <= 0; if (shouldSail) { pirate.Sail(enemy); Main.didTurn.Add(pirate.Id); return("Sailing to bomb enemy"); } } Main.didTurn.Add(pirate.Id); return("Stop!"); } var dangerPirates = game.GetMyLivingPirates().ToList(); dangerPirates.AddRange(game.GetEnemyLivingPirates().ToList()); dangerPirates = dangerPirates.Where(p => (Utils.HasEnemyBomb(p) || Utils.HasMyBomb(p)) && p.StickyBombs.First().Countdown <= 2 && pirate.CanPush(p)).ToList(); foreach (Pirate prt in dangerPirates) { pirate.Push(prt, Utils.OptimalBomberPushLocation(pirate, prt)); Main.didTurn.Add(pirate.Id); return("Pushed bomber away"); } var interactWithAsteroid = InteractWithAsteroid(pirate, to); if (interactWithAsteroid.Item1) { return(interactWithAsteroid.Item2); } if (!Utils.PiratesWithTask(TaskType.MOLE).Contains(pirate)) { var killEnemy = TryKill(pirate); if (killEnemy.Item1) { return(killEnemy.Item2); } } var enemys = game.GetEnemyLivingPirates().OrderBy(p => p.Distance(pirate)).ToList(); if (enemys.Any() && pirate.InStickBombRange(enemys.First()) && game.GetMyself().TurnsToStickyBomb == 0) { //pirate.StickBomb(enemys.First()); //Main.didTurn.Add(pirate.Id); //return "Stick bombed enemy holder"; } var interactWithWormHole = InteractWithWormHole(pirate, to); if (interactWithWormHole.Item1) { return(interactWithWormHole.Item2); } var objects = new List <MapObject>(); objects.AddRange(Utils.AsteroidsByDistance(pirate.Location).Where(ass => ass.Direction.Add(ass.Location).Distance(pirate) <= 4 * pirate.MaxSpeed + ass.Size)); objects.AddRange(game.GetActiveWormholes().Where(hole => hole.Distance(pirate.GetLocation()) <= 4 * Chunk.size)); objects.AddRange(game.GetAllStickyBombs().Where(bomb => bomb.Distance(pirate) < 1.5 * bomb.ExplosionRange + pirate.MaxSpeed)); objects = objects.OrderBy(obj => obj.Distance(pirate)).ToList(); if (!objects.Any()) { pirate.Sail(to); Main.didTurn.Add(pirate.Id); return("Sailing safely directly to goal i.e. " + Chunk.GetChunk(to)); } var traits = new List <Trait>() { new TraitRateByLazyAsteroid(game.HeavyPushDistance), new TraitRateByMovingAsteroid(game.HeavyPushDistance / 2 + game.PirateMaxSpeed * 3), new TraitWormhole(to, pirate), new TraitRateByStickyBomb() }; Path path = new Path(pirate.Location, to, traits); if (path.GetSailLocations().Count > 1) { pirate.Sail(path.Pop()); Main.didTurn.Add(pirate.Id); return(Chunk.GetChunk(to).ToString()); } pirate.Sail(to); Main.didTurn.Add(pirate.Id); return(Chunk.GetChunk(to).ToString()); }
override public string Preform() { if (Main.didTurn.Contains(pirate.Id) || !game.GetMyMotherships().Any()) { return(Utils.GetPirateStatus(pirate, "Already did turn")); } if (!pirate.HasCapsule()) { turnCounter = 0; if (Main.capsulesTargetted.ContainsKey(pirate)) { var sailLocation = Main.capsulesTargetted[pirate].Location; return(Utils.GetPirateStatus(pirate, "Sailing to capsule " + Sailing.SafeSail(pirate, sailLocation))); } return(Utils.GetPirateStatus(pirate, "Is idle... ")); } var nearestShip = Utils.OrderByDistance(game.GetMyMotherships().ToList(), pirate.Location).First(); var threats = game.GetEnemyLivingPirates().ToList().Where(e => e.PushReloadTurns < 3 && e.Distance(nearestShip) < pirate.Distance(nearestShip)).OrderBy(nearestShip.Distance).ToList(); if (Utils.HasEnemyBomb(pirate)) { var suicideObj = Utils.NearestKillLocation(pirate.GetLocation()).Item2; var bomb = game.__stickyBombs.OrderBy(pirate.Distance).First(); bool canReachMum = pirate.Distance(nearestShip) / pirate.MaxSpeed + pirate.MaxSpeed < bomb.Countdown; if (!canReachMum) { return(Utils.GetPirateStatus(pirate, Sailing.SafeSail(pirate, new Location(0, 0)))); } } turnCounter++; if (turnCounter == 0) { maxTurnsToArrive = ((double)pirate.Distance(nearestShip) / pirate.MaxSpeed) * 2.5; } if (Utils.GetMyHolders().Count() > 1) { var secondHolder = Utils.GetMyHolders().Where(h => h.Id != pirate.Id).First(); var nearestShipToSecondHolder = Utils.OrderByDistance(game.GetMyMotherships().ToList(), secondHolder.Location).First(); var secondThreats = game.GetEnemyLivingPirates().ToList().Where(e => e.CanPush(secondHolder) && e.Distance(nearestShip) < secondHolder.Distance(nearestShip)); secondThreats = secondThreats.OrderBy(treath => treath.Distance(secondHolder)).ToList(); bool caseVI = secondHolder.Distance(nearestShip) < pirate.Distance(nearestShip); bool caseVII = secondHolder.Distance(nearestShip) < pirate.PushDistance + secondHolder.MaxSpeed + game.MothershipUnloadRange; if (pirate.CanPush(secondHolder) && caseVI && caseVII && !Main.piratesPushed.Contains(secondHolder)) { pirate.Push(secondHolder, nearestShipToSecondHolder); Main.didTurn.Add(pirate.Id); Main.piratesPushed.Add(secondHolder); return(Utils.GetPirateStatus(pirate, "Boosted second holder")); } } var traits = new List <Trait>() { new TraitRateByLazyAsteroid(game.PushDistance + game.AsteroidSize), new TraitRateByMovingAsteroid(game.HeavyPushDistance / 2 + game.PirateMaxSpeed * 3), new TraitRateByEdges(750, 4), new TraitRateByStickyBomb(), new TraitRateByEnemy(150, 3, -1), new TraitAttractedToGoal(500, nearestShip.Location), new TraitWormhole(nearestShip.Location, pirate) }; if (threats.Any() && maxTurnsToArrive < turnCounter && Utils.GetNumOfEnemyPiratesOnPoint(threats.First().Location) >= 4) { pirate.Sail(nearestShip); Main.didTurn.Add(pirate.Id); return(Utils.GetPirateStatus(pirate, "Kamikazad on ship")); } int abstainRadius = 8 * pirate.MaxSpeed; if (Utils.GetMyHolders().Count() > 1) { var secondHolder = Utils.GetMyHolders().First(h => h.Id != pirate.Id); abstainRadius = 3 * (pirate.MaxSpeed + secondHolder.MaxSpeed); if (abstainRadius / 2 < pirate.Distance(nearestShip)) { traits.Add(new TraitRateByEnemy(abstainRadius, 100, secondHolder.UniqueId)); } } var path = new Path(pirate.GetLocation(), nearestShip.Location, traits); bool nearWormHole = game.__wormholes.Any() && game.__wormholes.Any(w => w.TurnsToReactivate <= 2 && pirate.Distance(w) < w.WormholeRange + pirate.MaxSpeed); bool safe = (threats.Any() && game.PushDistance + game.AsteroidSize <= threats.OrderBy(pirate.Distance).First().Distance(pirate)) && !game.GetLivingAsteroids().Any(a => a.Distance(pirate) <= a.Size + pirate.MaxSpeed * 2); if (!nearWormHole && safe && (!threats.Any() && pirate.Distance(nearestShip) < abstainRadius || pirate.Distance(nearestShip) <= Chunk.size || path.GetSailLocations().Count <= 1)) { pirate.Sail(nearestShip); Main.didTurn.Add(pirate.Id); return(Utils.GetPirateStatus(pirate, "Sailing directly to ship")); } Location pathPopLocation = path.Pop(); Location nextSailLocation = pathPopLocation; if (Utils.GetMyHolders().Count() > 1 && safe && threats.Count() >= pirate.NumPushesForCapsuleLoss) { var otherMiner = Utils.GetMyHolders().First(h => h.Id != pirate.Id); bool sameTargetShip = Utils.OrderByDistance(game.GetMyMotherships().ToList(), otherMiner.Location).First() == nearestShip; bool checkI = pirate.Distance(nearestShip) < otherMiner.Distance(nearestShip); bool checkII = Chunk.size * 4 < otherMiner.Distance(nearestShip) - pirate.Distance(nearestShip); if (sameTargetShip && checkI && checkII) { nextSailLocation = pirate.Location.Towards(pathPopLocation, pirate.MaxSpeed / 2); } } if (Utils.PiratesWithTask(TaskType.BOOSTER).Any() && safe) { var closestBooster = Utils.OrderByDistance(Utils.PiratesWithTask(TaskType.BOOSTER), pirate.Location).First(); bool cloestToBooster = Utils.OrderByDistance(Utils.GetMyHolders(), closestBooster.Location).First().Id == pirate.Id; bool checkI = threats.Any() && threats.First().MaxSpeed * 2 <= threats.First().Distance(pirate); if (cloestToBooster && game.PushRange < pirate.Distance(closestBooster) && checkI) { nextSailLocation = pirate.Location.Towards(pathPopLocation, closestBooster.MaxSpeed / 2); } } return(Utils.GetPirateStatus(pirate, "Sailing to goal, " + Sailing.SafeSail(pirate, nextSailLocation.GetLocation()))); }
override public string Preform() { if (game.GetEnemyCapsules().Count() == 0 || game.GetEnemyMotherships().Count() == 0) { return(Utils.GetPirateStatus(pirate, "No enemy capsules or ships")); } var nearestCapsule = Utils.OrderByDistance(game.GetEnemyCapsules().ToList(), pirate.Location).First(); var nearestShip = Utils.OrderByDistance(game.GetEnemyMotherships().ToList(), nearestCapsule.Location).First(); if (Main.didTurn.Contains(pirate.Id)) { return(Utils.GetPirateStatus(pirate, "Already did turn")); } if (Utils.HasEnemyBomb(pirate)) { return(Utils.GetPirateStatus(pirate, Sailing.SafeSail(pirate, new Location(0, 0)))); } var sortedEnemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).Where(enemy => !Main.piratesPushed.Contains(enemy) && pirate.CanPush(enemy)); bool shouldGo = !sortedEnemyHolders.Any() || pirate.MaxSpeed * 4 + pirate.Distance(nearestShip) < sortedEnemyHolders.First().Distance(nearestShip); if (shouldGo) { foreach (Wormhole hole in game.GetAllWormholes().Where(h => h.Distance(nearestShip) < pirate.MaxSpeed * 10 && !Main.wormsPushed.Contains(h))) { var molesByDistance = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(hole.Distance); bool closest = molesByDistance.First().Id == pirate.Id || (molesByDistance.Count() > 1 && molesByDistance.Take(2).Contains(pirate)); var eholdersbydistance = Utils.EnemyHoldersByDistance(nearestShip.GetLocation()); if (!pirate.CanPush(hole) && pirate.PushRange < pirate.Distance(hole) && closest) { var wormLoc = pirate.Location.Towards(hole, pirate.Distance(hole) - hole.WormholeRange); var assDanger = game.__livingAsteroids.Any(a => a.Location.Add(a.Direction).Distance(pirate) <= a.Size + pirate.MaxSpeed * 2); var bombDanger = game.__stickyBombs.Any(b => b.Distance(pirate) < b.ExplosionRange + pirate.MaxSpeed * 2); var wormPushLocation = pirate.Location.Towards(hole, pirate.Distance(hole) - pirate.PushRange); var caseI = pirate.Distance(wormPushLocation) / pirate.MaxSpeed >= pirate.PushReloadTurns; var caseII = true; if (eholdersbydistance.Any()) { caseII = hole.Distance(nearestShip) + pirate.MaxSpeed * 4 < eholdersbydistance.First().Distance(nearestShip); } if (!assDanger && !bombDanger && caseI && caseII) { pirate.Sail(wormLoc); Main.didTurn.Add(pirate.Id); return(Utils.GetPirateStatus(pirate, "Sailing out to worm hole ")); } if (caseI && caseII) { return(Utils.GetPirateStatus(pirate, "Safely sailing out to worm hole " + Sailing.SafeSail(pirate, wormLoc))); } } var enemyHolders = Utils.EnemyHoldersByDistance(pirate.GetLocation()).SkipWhile(Main.piratesPushed.Contains).OrderBy(hole.Distance); if (pirate.CanPush(hole) && hole.IsActive && enemyHolders.Any() && hole.Distance(nearestShip) < hole.Partner.Distance(nearestShip)) { foreach (Pirate enemyHolder in enemyHolders) { int cost = enemyHolder.Distance(hole) + enemyHolder.MaxSpeed / 2; if (cost < pirate.PushDistance) { pirate.Push(hole, pirate.Location.Towards(enemyHolder.Location, cost)); Main.didTurn.Add(pirate.Id); Main.piratesPushed.Add(enemyHolder); Main.wormsPushed.Add(hole); return(Utils.GetPirateStatus(pirate, "Pushed hole on enemy")); } } } if (pirate.CanPush(hole) && Main.mines.Any()) { pirate.Push(hole, Main.mines.OrderBy(nearestShip.Distance).First()); Main.didTurn.Add(pirate.Id); Main.wormsPushed.Add(hole); return(Utils.GetPirateStatus(pirate, "Pushed hole away")); } } } foreach (Pirate enemyHolder in sortedEnemyHolders) { game.Debug("pirate can push holder: " + pirate.CanPush(enemyHolder)); var killLocation = Utils.NearestKillLocation(enemyHolder.Location); double maxDistance = ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2); var canKillAlone = maxDistance / pirate.PushDistance <= 1; if (canKillAlone) { pirate.Push(enemyHolder, killLocation.Item2); Main.didTurn.Add(pirate.Id); Main.piratesPushed.Add(enemyHolder); return(Utils.GetPirateStatus(pirate, "Killed enemy holder")); } // Initialize variables var pushHelpers = game.GetMyLivingPirates().Where(h => h.CanPush(enemyHolder) && !Main.didTurn.Contains(h.Id)).OrderBy(h => h.PushDistance); var killHelpers = pushHelpers.Where(h => h.Id != pirate.Id && ((double)killLocation.Item1 + enemyHolder.MaxSpeed / 2) / ((double)h.PushDistance + pirate.PushDistance) <= 1); // If they can kill him if (killHelpers.Any()) { var partner = killHelpers.OrderByDescending(h => maxDistance / ((double)h.PushDistance + pirate.PushDistance) <= 1).First(); pirate.Push(enemyHolder, killLocation.Item2); partner.Push(enemyHolder, killLocation.Item2); Main.didTurn.AddRange(new List <int> { pirate.Id, partner.Id }); Main.piratesPushed.Add(enemyHolder); return(Utils.GetPirateStatus(pirate, "Couple killed enemy holder")); } // If they can make him drop his capsule but not kill him if (pushHelpers.Count() >= enemyHolder.NumPushesForCapsuleLoss) { var pushers = pushHelpers.Take(enemyHolder.NumPushesForCapsuleLoss).ToList(); var pushLocation = Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2; if (Utils.NearestKillLocation(enemyHolder.GetLocation()).Item2.Distance(nearestCapsule) < nearestShip.Distance(nearestCapsule)) { pushLocation = nearestShip.GetLocation(); } pushers.ForEach(m => m.Push(enemyHolder, pushLocation)); Main.didTurn.AddRange(from p in pushers select p.Id); Main.piratesPushed.Add(enemyHolder); return(Utils.GetPirateStatus(pirate, enemyHolder.NumPushesForCapsuleLoss + " pirates droped the enemy capsule")); } // Boost enemy to closest dropers couple var myMoles = Utils.PiratesWithTask(TaskType.MOLE).ToList().Where(p => p.Id != pirate.Id && p.PushReloadTurns <= 1).OrderBy(p => p.Distance(nearestShip)).ToList(); var regularEnemyPirates = game.GetEnemyLivingPirates().Where(prt => !prt.HasCapsule()).ToList(); bool shouldUseBuddies = myMoles.Any() && pirate.PushRange + pirate.MaxSpeed / 2 < myMoles.OrderBy(pirate.Distance).First().Distance(pirate); bool enemyIsTerr = Utils.HasMyBomb(enemyHolder); if (regularEnemyPirates.Any() && myMoles.Count() >= 2 && shouldUseBuddies && !enemyIsTerr) { foreach (Pirate A in myMoles) { foreach (Pirate B in myMoles.Where(m => m.Id != A.Id)) { if (A.Distance(pirate) < A.PushRange * 1.5) { continue; } var centerLoc = Utils.Center(A.Location, B.Location); var pushLocation = pirate.GetLocation().Towards(centerLoc, pirate.PushDistance - enemyHolder.MaxSpeed / 2); bool checkI = pushLocation.Distance(A) <= A.PushRange && pushLocation.Distance(B) <= B.PushRange; bool checkII = enemyHolder.StateName == "normal"; // TODO add check if there is a booster close to the enemy pirate if (checkI && checkII) { pirate.Push(enemyHolder, centerLoc); Main.didTurn.Add(pirate.Id); Main.piratesPushed.Add(enemyHolder); return(Utils.GetPirateStatus(pirate, "Pushed pirates towards buddies!")); } } } } } int radius = (game.PushRange + game.HeavyPushDistance) / 3; int coupleIndex = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(nearestShip.Distance).ToList().IndexOf(pirate) / 2; if (coupleIndex > 0) { radius += game.HeavyPushDistance; } var loc = nearestShip.GetLocation().Towards(nearestCapsule, radius); foreach (Pirate enemyHolder in sortedEnemyHolders) { var CheckI = enemyHolder.Distance(nearestShip) < 2 * pirate.PushRange + pirate.Distance(nearestShip); var CheckII = pirate.PushReloadTurns <= (enemyHolder.Distance(nearestShip) - pirate.Distance(nearestShip)) / (2 * enemyHolder.MaxSpeed); var CheckIII = pirate.Distance(loc) < 2 * pirate.MaxSpeed; var CheckIV = game.GetMyLivingPirates().Count(p => p.Id != pirate.Id && p.GetLocation().Col == pirate.Location.Col && p.GetLocation().Row == pirate.Location.Row) >= 1; //var CheckV = Utils.PiratesWithTask(TaskType.MOLE).OrderBy(enemyHolder.Distance).First().Id == pirate.Id; //game.Debug(CheckI + " || " + CheckII + " || " + CheckIII + " || " + CheckIV + " || "/*+ CheckV + " || "*/); if (CheckI && CheckII && CheckIII && CheckIV /* && CheckV*/) { return(Utils.GetPirateStatus(pirate, "Sailing out to enemy holder " + Sailing.SafeSail(pirate, enemyHolder.GetLocation()))); } } return(Utils.GetPirateStatus(pirate, "Is sailing to position, " + Sailing.SafeSail(pirate, loc))); }
public void SmartSailing(Pirate pirate, MapObject destination) { pirate.Sail(GetBestSailOption(pirate, destination)); }