// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <Pipe_Game_Manager>(); /* if (isStart != 1) * { * isActive = 0; * } * else * { * isActive = 1; * } * hasBeenChecked = 0; * changeSkin(); */ }
// Start is called before the first frame update public virtual void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); gm = GameObject.FindGameObjectWithTag("GameController").GetComponent <Pipe_Game_Manager>(); }