void Awake() { SP = this; gameState = PinballGameState.playing; Time.timeScale = 1.0f; SpawnBall(); }
void Awake() { SP = this; gameState = PinballGameState.playing; Time.timeScale = 1.0f; SpawnBall(); SetNewTime(); SetScoreText(); winText.text = ""; }
void Awake() { // Save pause menu object and hide pauseMenu = GameObject.Find ("Pause Panel"); pauseMenu.SetActive(false); numObjects = GameObject.FindGameObjectsWithTag ("Bumper").Length; SP = this; gameState = PinballGameState.playing; Time.timeScale = 1.0f; SpawnBall(); }