Beispiel #1
0
 void Awake()
 {
     SP = this;
     gameState = PinballGameState.playing;
     Time.timeScale = 1.0f;
     SpawnBall();
 }
 void Awake()
 {
     SP             = this;
     gameState      = PinballGameState.playing;
     Time.timeScale = 1.0f;
     SpawnBall();
     SetNewTime();
     SetScoreText();
     winText.text = "";
 }
Beispiel #3
0
    void Awake()
    {
    	// Save pause menu object and hide
		pauseMenu = GameObject.Find ("Pause Panel");
		pauseMenu.SetActive(false);

		numObjects = GameObject.FindGameObjectsWithTag ("Bumper").Length;

        SP = this;
        gameState = PinballGameState.playing;
        Time.timeScale = 1.0f;
        SpawnBall();
    }