/// <summary> /// "Help" function to update the form with the game value /// </summary> void FormUpdate() { diePictureBox.Image = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue()); // Set the image to the die value TotalPointsPlayer1.Text = Pig_Single_Die_Game.GetPointsTotal("Player 1").ToString(); // Set the Player 1 points label to player 1's points TotalPointsPlayer2.Text = Pig_Single_Die_Game.GetPointsTotal("Player 2").ToString(); // Set the Player 2 points label to player 2's points textLine1.Text = Pig_Single_Die_Game.GetThisPlayer(); // Set the information text's first line to the player name textLine2.Text = (HoldBtn.Enabled) ? "Roll or Hold" : "Roll Die"; // Set the information text's second line to the player's available action }
}//end of RollButton_Click /// <summary> /// Updates textbox, changes player, updates WhoseTurnToLabel. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void HoldButton_Click(object sender, EventArgs e) { if (Pig_Single_Die_Game.current_player == 1) { PlayerOneTotalTextBox.Text = Pig_Single_Die_Game.GetPointsTotal().ToString(); Pig_Single_Die_Game.current_player = 2; WhoseTurnToLabel.Text = "Player 2"; } else if (Pig_Single_Die_Game.current_player == 2) { PlayerTwoTotalTextBox.Text = Pig_Single_Die_Game.GetPointsTotal().ToString(); Pig_Single_Die_Game.current_player = 1; WhoseTurnToLabel.Text = "Player 1"; } }//end of HoldButton_Click
}// end SetPlayerScores /// <summary> /// Displays end turn message as messagebox. /// Players reverted score is displayed. /// </summary> private void EndTurn() { string currentPlayer, revertedScore; SetPlayerScores(); currentPlayer = lblWhoseTurn.Text.ToString(); revertedScore = Pig_Single_Die_Game.GetPointsTotal(currentPlayer).ToString(); // Finish this part MessageBox.Show("Sorry you have thrown a 1." + "\nYour turn is over." + "\nYour score reverts to " + revertedScore); SwitchPlayers(); } // end EndTurn()
/// <summary> /// Call the PlayGame function and determine the outcome of the round. Allow another turn if player did not roll a 1 or call the next player if player did roll a 1. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void rollButton_Click(object sender, EventArgs e) { int points = Pig_Single_Die_Game.GetPointsTotal(pigLabelWhosTurnTo.Text); if (!Pig_Single_Die_Game.PlayGame()) { SetupRound(); CountPoints(); } else { SetupRound(); UpdatePoints(points); Program.showOKMessageBox("Sorry, you've thrown a 1.\nYour turn is over.\nYour score reverts to " + points + "."); pigLabelWhosTurnTo.Text = Pig_Single_Die_Game.GetNextPlayersName(); } if (Pig_Single_Die_Game.HasWon()) { WonGame(); } }
private void RollButton_Click(object sender, EventArgs e) { HoldBtn.Enabled = true; // Enabled the hold button once a die has been thrown if (Pig_Single_Die_Game.PlayGame()) // If a 1 has been thrown { HoldBtn.Enabled = false; // Disable the hold button FormUpdate(); MessageBox.Show("Sorry you have thrown a 1.\nYour turn is over!\nYour score reverts to " + Pig_Single_Die_Game.GetPointsTotal(Pig_Single_Die_Game.GetNextPlayer())); } else { FormUpdate(); if (Pig_Single_Die_Game.CheckWin()) // If a player has won the game { MessageBox.Show(Pig_Single_Die_Game.GetThisPlayer() + " has won!\nWell done."); // Disable gameplay buttons until the user makes a choice whether to play again RollBtn.Enabled = false; HoldBtn.Enabled = false; // Enable the user to make a choice whether to play again GameTerminal.Enabled = true; } } }
/// <summary> /// Rolls die through .PlayGame(), updates image, changes player, checks for wins /// Updates WhosTurnToLabel, updates textbox, enables groupbox. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void RollButton_Click(object sender, EventArgs e) { if (Pig_Single_Die_Game.current_player == 1) { Pig_Single_Die_Game.PlayGame(); PictureBox.Image = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue()); PlayerOneTotalTextBox.Text = Pig_Single_Die_Game.overall_points.ToString(); if (Pig_Single_Die_Game.did_roll_one == 1) { MessageBox.Show("You have thrown a 1.\n Your turn is over!\n Your overall_points reverts to " + Pig_Single_Die_Game.GetPointsTotal() + "!"); Pig_Single_Die_Game.current_player = 2; WhoseTurnToLabel.Text = "Player 2"; } if (Pig_Single_Die_Game.HasWon()) { MessageBox.Show("Player 1 has won!\n Well done!"); AnotherGameGroupBox.Enabled = true; } } else if (Pig_Single_Die_Game.current_player == 2) { Pig_Single_Die_Game.PlayGame(); PictureBox.Image = Images.GetDieImage(Pig_Single_Die_Game.GetFaceValue()); PlayerTwoTotalTextBox.Text = Pig_Single_Die_Game.overall_points.ToString(); if (Pig_Single_Die_Game.did_roll_one == 1) { MessageBox.Show("You have thrown a 1.\n Your turn is over!\n Your overall_points reverts to " + Pig_Single_Die_Game.GetPointsTotal() + "!"); Pig_Single_Die_Game.current_player = 1; WhoseTurnToLabel.Text = "Player 1"; Pig_Single_Die_Game.did_roll_one = 0; } if (Pig_Single_Die_Game.HasWon()) { MessageBox.Show("Player 2 has won!\n Well done!"); AnotherGameGroupBox.Enabled = true; } } }//end of RollButton_Click
}// end EnableHoldButton /// <summary> /// Displays player scores from the Game class on the form /// </summary> private void SetPlayerScores() { txtPlayerOneTotal.Text = Pig_Single_Die_Game.GetPointsTotal("Player 1").ToString(); txtPlayerTwoTotal.Text = Pig_Single_Die_Game.GetPointsTotal("Player 2").ToString(); }// end SetPlayerScores