private void OnTileSelected(Tile tile)
    {
        Piece pieceOn = pieces.GetPieceOn(tile.pos);

        if (pieceOn != null && pieceOn.owner == actualPlayer)
        {
            OnPieceSelected(pieceOn);
        }
        else
        {
            Piece       piece = pieces.GetSelectedPiece();
            List <Tile> possibleTilesToMove = GetPossibleMovements(piece);
            if (possibleTilesToMove.Contains(tile))
            {
                piece.MoveTo(tile.pos, () => { });
            }
            else
            {
                DeselectAll();
            }
        }
    }