/* for reward * private void String2String(FieldManager field,Pieces piece,int string2string) * private void confirmFace(FieldManager field, int faceId, PlayerBase cp, PlayerBase player) */ //investigate the targetPiece whetever it look to sameface from faceId //return value private int lookingToSameFace(int purposeFaceId, int targetFaceId) { Pieces piece = faceIdtoPieces(targetFaceId); int unit = 0; int value = 1; if (MyTroop(piece)) { unit = 1; } else { unit = -1; } if (piece.GetKind().ToString().Equals("King")) { return(0); } else if (frontFaceIdCheck(GameManager.ManagerStore.fieldManager, piece) == purposeFaceId) { Debug.Log("purposePieceId"); Debug.Log(faceIdtoPieces(purposeFaceId).GetPieceId()); Debug.Log("guardPiece"); Debug.Log(piece.GetPieceId()); return(value * unit); } else { return(0); } }
// return whoseTroop private bool MyTroop(Pieces piece) { if (GameManager.ManagerStore.cp.HasPiece(piece.GetPieceId())) { return(true); } else { return(false); } }
private void AddBotton(Pieces pieces) { var piece = pieces;//ManagerStore.piecesManager.GetPieceById(pieceId); var pieceKind = piece.GetKind(); GameObject panel = default; GameObject button; //Debug.Log(pieceKind); switch (pieceKind) { case PieceKind.Pawn: button = Instantiate(buttons[0]); panel = PawnPanel; break; case PieceKind.King: button = Instantiate(buttons[1]); panel = KingPanel; break; case PieceKind.Queen: button = Instantiate(buttons[2]); panel = QueenPanel; break; default: Debug.LogWarning("No some kind of pieces."); return; //break; } var piecebutton = button.GetComponent <PieceBotton>(); piecebutton.PieceId = pieces.GetPieceId(); piecebutton.Piece = piece; pieceBottons.Add(piecebutton); button.transform.SetParent(panel.transform, false); var l = new List <int>(); l.Add(piecebutton.PieceId); //ManagerStore.player.AddMyPieces(pieceKind,l); EnabledPiecesIdPast.Add(piece); }
private void DeleteButton(Pieces pieces) { for (int i = 0; i < pieceBottons.Count(); i++) { int crrPieceId = pieceBottons[i].PieceId; //Debug.Log(pieces); if (crrPieceId == pieces.GetPieceId()) { pieceBottons[i].Delete(); ManagerStore.humanPlayer.DeleteMyPieces(pieceBottons[i].PieceId); EnabledPiecesIdPast.Remove(pieceBottons[i].GetPiece()); pieceBottons.Remove(pieceBottons[i]); //Debug.Log(EnabledPiecesId); //Debug.Log("Deleted Piece Button!" + pieceId); return; } } }
//駒をプレイヤーのものとして登録 public void AddMyPieces(PieceKind pieceKind, int absoluteFaceId, int forwardFaceId, bool withAnimation = true) { //Debug.Log($"addmyp kind: {pieceKind} faceID: {absoluteFaceId} playerkind: {playerKind}"); GameObject piecePrefab = piecesManager.GetPiecePrefab(pieceKind, playerKind); GameObject newPieceObject = Instantiate(piecePrefab, new Vector3(0, 0, 0), Quaternion.identity); Pieces newPiece = newPieceObject.GetComponent <Pieces>(); if (withAnimation == false) { newPiece.NotCreateEffect(); } fieldManager.WriteFieldInfo(PieceNum, absoluteFaceId); fieldManager.SetPieceAsChild(absoluteFaceId, newPieceObject); newPiece.Init(PieceNum, pieceKind, absoluteFaceId, forwardFaceId); newPieceObject.transform.LookAt(fieldManager.GetSurfaceInfoById(forwardFaceId).transform); fieldManager.AligmentObject(newPieceObject); myPieces.Add(newPiece.GetPieceId(), newPiece); PieceNum += 1; }
// rotate selected piece private void rotatePiece(FieldManager field, Pieces piece, int degree) { piece.RotatePiece(degree); preDecision.SetMovePieceId(piece.GetPieceId()); preDecision.SetMoveFaceId(piece.GetFaceId()); }