protected override void Initialize() { DrawOrder = (int)DrawLayer.Piece; ChangeTexture(PieceType.GetTextureName(ControllingUnit), true, true); Position = StartNode.Position; EnablePhysicsRectangle(FarseerPhysics.Dynamics.BodyType.Dynamic, Bounds); PhysicsBody.GravityScale = 0.0f; PhysicsBody.IsSensor = true; }