// Returns Active State protected bool IsActive() { PickupCounter pickupCounter = GameObject.FindGameObjectWithTag("Pickup Counter").GetComponent <PickupCounter>(); pickupCounter.AddToCurrentActivePickups(); return(this.isActive); }
private void Awake() { pickupCounters = GameObject.FindGameObjectWithTag("Pickup Counter").GetComponent <PickupCounter>(); contDetect = GetComponentInChildren <ControllerDetection>(); gameOverText.SetActive(false); winText.SetActive(false); loseText.SetActive(false); playAgainButton.SetActive(false); quitButton.SetActive(false); }
// Use this for initialization void Start() { // Set all star sprites to empty bronzeStar.sprite = emptyStar; silverStar.sprite = emptyStar; goldStar.sprite = emptyStar; // Get the pickup counter script and set the ints to the appropriate value pickupCounterObj = GameObject.FindGameObjectWithTag("Pickup Counter").GetComponent <PickupCounter>(); pickupCounter = pickupCounterObj.GetPickedUpCount(); goal = pickupCounterObj.GetActivePickups(); }
// Ensure Pickup is grounded on the floor protected void IsGrounded() { RaycastHit hit; Ray ray = new Ray(transform.position, Vector3.down); Physics.Raycast(ray, out hit); if (hit.transform == null) { PickupCounter pickupCounter = GameObject.FindGameObjectWithTag("Pickup Counter").GetComponent <PickupCounter>(); pickupCounter.SubCurrentActivePickups(); Destroy(gameObject); } }
private void Start() { //apply scripts PickupCounter = this.gameObject.GetComponent <PickupCounter>(); CharContr = this.gameObject.GetComponent <CharacterControllerOldSword>(); }
private void Start() { Money = GameObject.Find("Player").GetComponent <PickupCounter>(); }
protected void AddToPickedUp() { PickupCounter pickupCounter = GameObject.FindGameObjectWithTag("Pickup Counter").GetComponent <PickupCounter>(); pickupCounter.AddToPickedUpCounter(); }
private void Start() { FaceController = GameObject.Find("FaceController"); Health = GameObject.Find("Player").GetComponent <PickupCounter>(); }
//get the collision, delete door, remove key void Start() { Keys = GameObject.Find("Player").GetComponent <PickupCounter>(); }