//!isPart && !isAssembly => Light or camera bool isAssembly(int node) { if (PiXYZ4UnityWrapper.getSceneNodeType(node) != PiXYZ4UnityWrapper.SceneNodeType.COMPONENT) { return(true); } return(PiXYZ4UnityWrapper.getComponentType(node) == PiXYZ4UnityWrapper.ComponentType.ASSEMBLY); }
bool isPart(int node) { if (PiXYZ4UnityWrapper.getSceneNodeType(node) != PiXYZ4UnityWrapper.SceneNodeType.COMPONENT) { return(false); } return(PiXYZ4UnityWrapper.getComponentType(node) == PiXYZ4UnityWrapper.ComponentType.PART); }