void Start() { parentPlayer = GetComponentInParent <PhysicsPlayerMovement>(); thingsInFront = 0; }
void Start() { parentPlayer = GetComponentInParent <PhysicsPlayerMovement>(); thingsColliding = 0; }
// Use this for initialization void Start() { grappleManager = GetComponent <GrappleManager>(); playerMovement = GetComponent <PhysicsPlayerMovement>(); ammo = maxAmmo; }
void Start() { parentPlayer = GetComponentInParent <PhysicsPlayerMovement>(); thingsStandingOn = 0; }