示例#1
0
 void Start()
 {
     parentPlayer  = GetComponentInParent <PhysicsPlayerMovement>();
     thingsInFront = 0;
 }
示例#2
0
 void Start()
 {
     parentPlayer    = GetComponentInParent <PhysicsPlayerMovement>();
     thingsColliding = 0;
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     grappleManager = GetComponent <GrappleManager>();
     playerMovement = GetComponent <PhysicsPlayerMovement>();
     ammo           = maxAmmo;
 }
示例#4
0
 void Start()
 {
     parentPlayer     = GetComponentInParent <PhysicsPlayerMovement>();
     thingsStandingOn = 0;
 }