Esempio n. 1
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 void Start()
 {
     parentPlayer  = GetComponentInParent <PhysicsPlayerMovement>();
     thingsInFront = 0;
 }
Esempio n. 2
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 void Start()
 {
     parentPlayer    = GetComponentInParent <PhysicsPlayerMovement>();
     thingsColliding = 0;
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     grappleManager = GetComponent <GrappleManager>();
     playerMovement = GetComponent <PhysicsPlayerMovement>();
     ammo           = maxAmmo;
 }
Esempio n. 4
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 void Start()
 {
     parentPlayer     = GetComponentInParent <PhysicsPlayerMovement>();
     thingsStandingOn = 0;
 }