void frame_MouseClick(Element sender, MouseEventArgs e) { if (e.isClicked(MouseButtons.Left)) { var rad = 25; PhysicsManager.AddParticleSystems(ParticleSystemFactory.GetDirtyBomb(e.CurrentPosition, rad)); PhysicsManager.AddInstantaneousForceField(new InstantaneousForceField(e.CurrentPosition, rad, DefaultForces.GenerateExplosiveField(rad, 1))); } if (e.isClicked(MouseButtons.Right)) { } if (e.isClicked(MouseButtons.Middle)) { } }