private void InitializePhysicsManager(PhysicsManager pman) { pman.AddCollisionHandler("EnemyBullet", "MainChar", this.CharHit); pman.AddCollisionHandler("MainCharBullet", "Enemy", this.EnemyHit); pman.AddDisconnectHandler("Enemy", "Background", this.KillOffscreen); pman.AddDisconnectHandler("EnemyBullet", "Background", this.KillOffscreen); pman.AddDisconnectHandler("MainCharBullet", "Background", this.KillOffscreen); }