private void OnTriggerEnter(PhysicsColliderActor collider) { if (Light && collider is CharacterController) { _isPlayerInside = true; } }
void OnTriggerExit(PhysicsColliderActor collider) { if (collider is CharacterController && Light) { Light.IsActive = true; } }
void OnTriggerEnter(PhysicsColliderActor collider) { if (collider is CharacterController && Light) { Light.IsActive = false; } }
private void OnTriggerExit(PhysicsColliderActor collider) { if (Fog && collider is CharacterController) { SetActive(false); } }
private void OnTriggerExit(PhysicsColliderActor collider) { if (Light && collider is CharacterController) { _isPlayerInside = false; Light.Orientation = _originalRotation; } }
void OnTriggerEnter(PhysicsColliderActor coll) { if (coll is CharacterController) { player.GetScript <Character>().OnPause(); } //Debug.Log("triggered"); }