Exemple #1
0
 private void OnTriggerEnter(PhysicsColliderActor collider)
 {
     if (Light && collider is CharacterController)
     {
         _isPlayerInside = true;
     }
 }
Exemple #2
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 void OnTriggerExit(PhysicsColliderActor collider)
 {
     if (collider is CharacterController && Light)
     {
         Light.IsActive = true;
     }
 }
Exemple #3
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 void OnTriggerEnter(PhysicsColliderActor collider)
 {
     if (collider is CharacterController && Light)
     {
         Light.IsActive = false;
     }
 }
Exemple #4
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 private void OnTriggerExit(PhysicsColliderActor collider)
 {
     if (Fog && collider is CharacterController)
     {
         SetActive(false);
     }
 }
Exemple #5
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 private void OnTriggerExit(PhysicsColliderActor collider)
 {
     if (Light && collider is CharacterController)
     {
         _isPlayerInside   = false;
         Light.Orientation = _originalRotation;
     }
 }
Exemple #6
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 void OnTriggerEnter(PhysicsColliderActor coll)
 {
     if (coll is CharacterController)
     {
         player.GetScript <Character>().OnPause();
     }
     //Debug.Log("triggered");
 }