/// <summary>Changed Color based on Team.</summary> private void IsFriendly() { if (m_owner.GetTeam() == Team.Aggressive || m_owner.GetTeam() != PhotonNetwork.LocalPlayer.GetTeam() || m_owner.GetTeam() == Team.None) { FillBar.color = Color.red; } else { FillBar.color = Color.yellow; } }
private void Start() { m_owner = PhotonView.Owner; PlayerHealthModel.CurrentTeam = m_owner.GetTeam(); if (!PhotonView.IsMine) { IsFriendly(); } transform.SetParent(null); m_killFeed = KillFeed.Instance; }