/// <summary>Change player props, create Ragdoll and destroys the Player</summary>
        private void OnDeath()
        {
            EvaluateHits(m_lastHit);

            //Player Props
            m_lastHit?.AddKill(1);
            m_lastHit?.AddScore(KillPoints);

            m_photonView.Owner.AddDeath(1);

            if (m_photonView.Owner.GetScore() >= 1)
            {
                m_photonView.Owner.AddScore(-DeathPointLose);
            }


            OnPlayerDeath?.Invoke(m_lastHit);

            PhotonNetwork.Destroy(gameObject);
        }