public override void Initialize(ComponentCache componentCache, GameEngineState gameEngineState) { PhononFmod.iplFmodSetEnvironment(gameEngineState.SimulationSettings(), gameEngineState.Environment().GetEnvironment(), gameEngineState.ConvolutionType()); }
public override void Destroy() { PhononFmod.iplFmodResetEnvironment(); PhononFmod.iplFmodResetAudioEngine(); }