// Use this for initialization public void Start(PetAttackBase petAtk) { attackName.text = petAtk.NomeEmLinguas(); txtPower.text = petAtk.PotenciaCorrente.ToString(); txtPeCost.text = petAtk.CustoPE.ToString(); txtStCost.text = petAtk.CustoDeStamina.ToString(); txtTypeName.text = TypeNameInLanguages.Get(petAtk.Tipo); imgAttack.sprite = ResourcesFolders.GetMiniAttack(petAtk.Nome); txtPeCost.transform.parent.gameObject.SetActive(true); }
private void OnChangeAttack(MsgChangeSelectedAttack obj) { attackImg.sprite = ResourcesFolders.GetMiniAttack(obj.attackName); //= Resources.Load<Sprite>("miniGolpes/" + obj.attackName.ToString()); ActiveInfoText(PetAttackBase.NomeEmLinguas(obj.attackName)); }