public ColoringComponent CreateNewColoring() { this.Cancel(); this.newColoring = new GameObject("NewColoring").AddComponent <ColoringComponent>(); this.tankConstructor.ChangeColoring(this.newColoring); return(this.newColoring); }
public void BuildTank(GameObject hull, GameObject weapon, ColoringComponent coloring) { this.CreateHull(hull); this.CreateWeapon(weapon); this.SetWeaponPosition(); this.SetColoring(coloring); }
public void Cancel() { if (this.newColoring != null) { Destroy(this.newColoring.gameObject); this.newColoring = null; } }
public static void ApplyColoring(Renderer renderer, ColoringComponent coloring) { Material mainMaterial = GetMainMaterial(renderer); if (mainMaterial) { AnimatedPaintComponent component = coloring.GetComponent <AnimatedPaintComponent>(); if (component != null) { component.AddMaterial(mainMaterial); } mainMaterial.EnableKeyword(TankMaterialPropertyNames.COLORING_KEYWORD); mainMaterial.SetColor(TankMaterialPropertyNames.COLORING_ID, (Color)coloring.color); if (coloring.coloringTexture != null) { mainMaterial.SetTexture(TankMaterialPropertyNames.COLORING_MAP, coloring.coloringTexture); } else { mainMaterial.SetTexture(TankMaterialPropertyNames.COLORING_MAP, null); } mainMaterial.SetFloat(TankMaterialPropertyNames.METALLIC_COLORING_ID, coloring.metallic); mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_MAP_ALPHA_DEF_ID, (float)coloring.coloringTextureAlphaMode); if (coloring.coloringNormalMap != null) { mainMaterial.SetTexture(TankMaterialPropertyNames.COLORING_BUMP, coloring.coloringNormalMap); mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_BUMP_SCALE_ID, coloring.coloringNormalScale); mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_BUMP_MAP_DEF_ID, 1f); } else { mainMaterial.SetTexture(TankMaterialPropertyNames.COLORING_BUMP, null); mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_BUMP_SCALE_ID, 1f); mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_BUMP_MAP_DEF_ID, 0f); } if (coloring.overwriteSmoothness) { mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_SMOOTHNESS_ID, coloring.smoothnessStrength); } else { mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_SMOOTHNESS_ID, -1f); } if (coloring.useColoringIntensityThreshold) { mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_MASK_THRESHOLD_ID, coloring.coloringMaskThreshold); } else { mainMaterial.SetFloat(TankMaterialPropertyNames.COLORING_MASK_THRESHOLD_ID, -1f); } if (coloring.overrideEmission) { mainMaterial.SetFloat(TankMaterialPropertyNames.EMISSION_INTENSITY_ID, coloring.emissionIntensity); mainMaterial.SetColor(TankMaterialPropertyNames.EMISSION_COLOR_ID, coloring.emissionColor); } } }
public void OnResultsDropdownChanged() { int num = this.view.viewerView.resultsDropdownView.dropdown.value - 1; if (num >= 0) { ColoringComponent coloringComponent = this.resultsDataSource.GetColoringComponents()[num]; this.logic.UpdateColoring(coloringComponent); } }
public void SwitchToEditor(ColoringComponent coloringComponent) { this.creatorView.colorView.SetColor((Color)coloringComponent.color); this.creatorView.textureView.SetAlphaMode(coloringComponent.coloringTextureAlphaMode); this.creatorView.textureView.textureDropdown.value = 0; this.creatorView.normalMapView.SetNormalScale(coloringComponent.coloringNormalScale); this.creatorView.normalMapView.normalMapDropdown.value = 0; this.creatorView.intensityThresholdView.SetUseIntensityThreshold(coloringComponent.useColoringIntensityThreshold); this.creatorView.intensityThresholdView.SetIntensityThreshold(coloringComponent.coloringMaskThreshold); this.creatorView.smoothnessView.SetOverrideSmoothness(coloringComponent.overwriteSmoothness); this.creatorView.smoothnessView.SetSmoothnessStrenght(coloringComponent.smoothnessStrength); this.creatorView.metallicView.SetFloat(coloringComponent.metallic); this.creatorView.gameObject.SetActive(true); this.viewerView.gameObject.SetActive(false); }
public void OnCreateColoringButtonClick() { ColoringComponent coloringComponent = this.logic.CreateNewColoring(); this.view.SwitchToEditor(coloringComponent); }
public void Add(string directoryName, ColoringComponent coloring) { this.folderNames.Add(directoryName); this.coloringList.Add(coloring); this.onChange(); }
public static void ApplyColoring(Renderer tankRenderer, Renderer weaponRenderer, ColoringComponent tankColoring, ColoringComponent weaponColoring) { ApplyColoring(tankRenderer, tankColoring); if (weaponColoring.gameObject.GetComponent <IgnoreColoringBehaviour>()) { ApplyColoring(weaponRenderer, tankColoring); } else { ApplyColoring(weaponRenderer, weaponColoring); } }
public void UpdateColoring(ColoringComponent coloringComponent) { this.tankConstructor.ChangeColoring(coloringComponent); }
private void SetColoring(ColoringComponent coloring) { this.coloring = coloring; TankMaterialsUtil.ApplyColoring(TankBuilderUtil.GetHullRenderer(this.hullInstance), coloring); TankMaterialsUtil.ApplyColoring(TankBuilderUtil.GetWeaponRenderer(this.weaponInstance), coloring); }
public void ChangeColoring(ColoringComponent coloring) { this.SetColoring(coloring); }