public void ChangeName() { if (nameInput != null) { PersistentDataManager.UpdatePlayerData(nameInput.text); } }
public void SelectEnemyType(string dName) { EnemyData selection = GetDataByDName <EnemyData>(dName); PersistentDataManager.UpdatePlayerData(selection); }
public void TestChangePlayerData() { PersistentDataManager.UpdatePlayerData("Robert Jones", "rjones"); }
public void SelectWeapon(string dName) { WeaponData selWeapon = GetDataByDName <WeaponData>(dName); PersistentDataManager.UpdatePlayerData(selWeapon); }