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C# (CSharp) PersistentDataManager.StartGame示例
编程语言:
C# (CSharp)
类/类型:
PersistentDataManager
方法/功能:
StartGame
hotexamples.com的示例:
1
C# (CSharp) PersistentDataManager.StartGame - 已找到1个示例
。这些是从开源项目中提取的最受好评的
PersistentDataManager.StartGame
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
LevelWillBeUnloaded(16)
ApplySaveData(15)
GetSaveData(12)
RegisterPersister(12)
RegisterPersistentData(12)
Record(9)
Apply(8)
LoadData(7)
SaveData(6)
UnregisterPersister(6)
StartNewGame(5)
GetCurrentData(5)
SaveExternal(5)
IsValidElementName(4)
GetItemAmount(4)
UpdatePlayerData(4)
GetCurrency(3)
GoToStage(3)
ChangeCurrency(3)
LoadPersistedData(3)
UnregisterPersistentData(2)
SetDirty(2)
SaveAllData(1)
SaveAllDataInternal(1)
Reset(1)
DoSheduled(1)
SaveGame(1)
SavePersistedData(1)
SetData(1)
StartGame(1)
StartTime(1)
BuyWaifu(1)
NextLevel(1)
ClearPersisters(1)
IsWaifuOwned(1)
GetCurrentWeaponId(1)
GetFavoredEnemyId(1)
GetLastPlayedPlayerName(1)
GetName(1)
GetPlayerNames(1)
CreateDefaultData(1)
ClearSaveData(1)
PurchaseItem(1)
LoadAllData(1)
LoadAllDataInternal(1)
ClearRun(1)
LoadExternal(1)
LoadGame(1)
EndTime(1)
NextStage(1)
常用方法
LevelWillBeUnloaded (16)
ApplySaveData (15)
GetSaveData (12)
RegisterPersister (12)
RegisterPersistentData (12)
Record (9)
Apply (8)
LoadData (7)
SaveData (6)
UnregisterPersister (6)
常用方法
StartNewGame (5)
GetCurrentData (5)
SaveExternal (5)
IsValidElementName (4)
GetItemAmount (4)
UpdatePlayerData (4)
GetCurrency (3)
GoToStage (3)
ChangeCurrency (3)
LoadPersistedData (3)
UnregisterPersistentData (2)
SetDirty (2)
SaveAllData (1)
SaveAllDataInternal (1)
Reset (1)
DoSheduled (1)
SaveGame (1)
SavePersistedData (1)
SetData (1)
StartGame (1)
常用方法
UnregisterPersistentData (2)
SetDirty (2)
SaveAllData (1)
SaveAllDataInternal (1)
Reset (1)
DoSheduled (1)
SaveGame (1)
SavePersistedData (1)
SetData (1)
StartGame (1)
StartTime (1)
BuyWaifu (1)
NextLevel (1)
ClearPersisters (1)
IsWaifuOwned (1)
GetCurrentWeaponId (1)
GetFavoredEnemyId (1)
GetLastPlayedPlayerName (1)
GetName (1)
GetPlayerNames (1)
CreateDefaultData (1)
ClearSaveData (1)
PurchaseItem (1)
LoadAllData (1)
LoadAllDataInternal (1)
ClearRun (1)
LoadExternal (1)
LoadGame (1)
EndTime (1)
NextStage (1)
常用方法
StartTime (1)
BuyWaifu (1)
NextLevel (1)
ClearPersisters (1)
IsWaifuOwned (1)
GetCurrentWeaponId (1)
GetFavoredEnemyId (1)
GetLastPlayedPlayerName (1)
GetName (1)
GetPlayerNames (1)
CreateDefaultData (1)
ClearSaveData (1)
PurchaseItem (1)
LoadAllData (1)
LoadAllDataInternal (1)
ClearRun (1)
LoadExternal (1)
LoadGame (1)
EndTime (1)
NextStage (1)
UseItem (1)
示例#1
0
显示文件
private void OnEnable() { if (isBeginning) { persistentManager.StartGame(); } }
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