public void Load() { SettingsIndex = (int)Persistance.LoadObject("SettingsIndex", 0); ListNullCheck(); LoadAllSettings(); }
public void Load(int i, GameSettings defaultSettings) { PlayerSpeed = (int)Persistance.LoadObject("PlayerSpeed" + i, defaultSettings.PlayerSpeed); FinalScore = (int)Persistance.LoadObject("FinalScore" + i, defaultSettings.FinalScore); ObstacleSpeed = (float)Persistance.LoadObject("ObstacleSpeed" + i, defaultSettings.ObstacleSpeed); StartCount = (int)Persistance.LoadObject("StartCount" + i, defaultSettings.StartCount); AddAmount = (int)Persistance.LoadObject("AddAmount" + i, defaultSettings.AddAmount); TakeAmount = (int)Persistance.LoadObject("TakeAmount" + i, defaultSettings.TakeAmount); }