private void CreateTexture(bool isPreview) { if (isPreview) { DestroyPreviewTexture(); } Texture2D texture = new Texture2D(noiseSettings.resolution.x, noiseSettings.resolution.y, TextureFormat.Alpha8, false); texture.wrapMode = TextureWrapMode.Clamp; Stopwatch sw = new Stopwatch(); sw.Start(); PerlinNoise.FillTextureWithPerlin2D(texture, noiseSettings); sw.Stop(); if (!isPreview) { string prefix = "Noise texture created in Assets folder."; Debug.LogFormat("{0} Texture filling took: {1} milliseconds", prefix, sw.ElapsedMilliseconds); } if (isPreview) { previewTexture = texture; } else { bool removed = AssetDatabase.DeleteAsset("Assets/PerlinNoise.asset"); if (removed) { Debug.Log("Asset deleted at: Assets/PerlinNoise.asset. A new asset has been created. Rename or move it if you wish to keep several perlin noise texture assets."); } AssetDatabase.CreateAsset(texture, "Assets/PerlinNoise.asset"); } }