示例#1
0
    //-----------------------------------------
    // 関数
    //-----------------------------------------
    protected override void DoStart()
    {
        base.DoStart();

        particle.Stop();

        StartCoroutine(WaitAnimEnd("pop", 2.5f));

        animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>();
    }
示例#2
0
    protected override void DoStart()
    {
        base.DoStart();


        StartCoroutine(WaitAnimEnd("pop", 2.5f));

        Transform holesTransform = transform.parent.parent.GetChild(0);

        animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>();

        holeLis.AddRange(holesTransform.GetComponentsInChildren <Hole>());
    }
示例#3
0
    protected override void DoStart()
    {
        base.DoStart();

        StartCoroutine(WaitAnimEnd("pop", 2.5f));

        boss = FindObjectOfType <BossPumpKing>();

        animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>();

        if (boss != null)
        {
            NearTarget = boss.gameObject;
        }
    }
示例#4
0
    //-----------------------------------------
    // 関数
    //-----------------------------------------

    protected override void DoStart()
    {
        base.DoStart();

        animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>();
    }