//----------------------------------------- // 関数 //----------------------------------------- protected override void DoStart() { base.DoStart(); particle.Stop(); StartCoroutine(WaitAnimEnd("pop", 2.5f)); animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>(); }
protected override void DoStart() { base.DoStart(); StartCoroutine(WaitAnimEnd("pop", 2.5f)); Transform holesTransform = transform.parent.parent.GetChild(0); animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>(); holeLis.AddRange(holesTransform.GetComponentsInChildren <Hole>()); }
protected override void DoStart() { base.DoStart(); StartCoroutine(WaitAnimEnd("pop", 2.5f)); boss = FindObjectOfType <BossPumpKing>(); animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>(); if (boss != null) { NearTarget = boss.gameObject; } }
//----------------------------------------- // 関数 //----------------------------------------- protected override void DoStart() { base.DoStart(); animEffect = transform.GetChild(0).GetComponent <PepperAnimEffect>(); }